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Voice acting is very different from live-action. You only have one tool to convey emotion. You can't sell a line with a look. It's all about your vocal instrument.
I came from a dance background, so that's what I did my whole teenage years. I was at the dance studio a lot. It just becomes your social scene and part of your life.
If you know your characters well enough, you aren't trying to grasp for storylines. You're really thinking about their flaws and their passions and what they're chasing.
I'm very persistent; I know the Internet very well, because I grew up on the Internet. I had Internet when there was just dial-up, and the Internet was my social outlet.
That's the great thing about incubating something on the web: you have the potential to go to other platforms. Every single platform has a different audience that you find.
People don't teach you how to handle the workload that comes from a little bit of success, and it's something I'd never had to handle, because I'd been rejected for so long.
I think the whole definition of a geek is somebody being passionate and focused, and being proud of saying that they're passionate and focused, on a narrow range of subjects.
'The Last Of Us,' to me, is just amazing storytelling, because everything's from the character point of view, which even movies don't really do successfully a lot of the time.
'TableTop' is packed with gaming celebrities and independent game creators. This is a huge subculture that really doesn't have a vehicle to rally around or educate people with.
The substance of what it means to be a geek is essentially someone who's brave enough to love something against judgment. The heart of being a geek is a little bit of rejection.
I'm definitely more of a 'think game' kind of girl. I'll read every single dialogue and codex entry and lore entry. I really do love projecting myself and creating my character.
I guess I just always had this idea that I would go to Hollywood. I had the typical 'get up and go' attitude that you have to have in order to make the brave step into the big city.
For the vlogging channel, I wanted to build the infrastructure and build up all the personalities in a way that felt like weren't just forcing the audience to watch everyone we have.
Each one of us is finite, and if we can spread ourselves out in a way to inspire and help other people to be all they can be, I think that's so much more important than one person's glory.
I'd been in Hollywood for five years before I started writing 'The Guild.' I worked enough to pay all my bills. So I was very lucky in that respect. Most people don't make a living acting.
I'm much more interested in shows that maybe not everybody loves, but a lot of people REALLY love. That's how I am as a person. I'm as extreme as the roles in the shows that I like to be on.
I am excited for the future of the industry, because we're at that point now where digital is becoming pertinent to release and distribution strategy versus releasing on cable or anywhere else.
Every quirky girl doesn't have to be the best-friend character. It's a very limiting and self-fulfilling prophecy. People only write things that will get green-lit, so they write to those stereotypes.
I was just confused about why I was feeling overwhelmed all the time and trying to adjust to having people work for me. Surprisingly, I think if you're known on the Internet, you're probably an introvert.
At no point am I ever threatened by people who question who I am, or why I like the things I do, or my legitimacy. Because I know who I am very strongly, and I think that's what geek culture can reinforce.
I think me getting into performance stems from my mother's inability to do those things. I guess you have these things you want your kids to do that you couldn't do, and you have to start early to do them.
I think the more web video there is, the more press you'll get, as well as all the people who want to tell stories that haven't been told before but can't do that on TV because different stories are a risk.
I'm a huge fan of BioWare games. I think they do some of the best character-building. I mean, I have a relationship with Thane from 'Mass Effect' that is as vivid as any crush that I've had on a TV-show character.
I do get offered a lot more roles than I choose to do. I'm very busy as a producer and a writer, especially with my Internet stuff, and I tend to only accept the roles that I know will have an impact and has a fanbase.
As far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.
I'm always doing things that scare me, because I feel like that's how you should live life. If I'm terrified - and I'm often terrified - then I should be doing that. Like trapeze class, or singing in front of 5,000 people.
I'll be in a series for three or four episodes, but then I'll be off the series, and downtime, as an actor, is a little more than most people understand. Most of the time you're just sitting around taking coffee with friends.
My dad was in the military, yeah. He was in the Air Force, and he was a doctor, so he would go places for six months here, and two years there. And I was home-schooled because I played the violin, and I did a lot of competitions.
Now that we've transitioned to more Smart TVs, where people are broadcasting their cable box, I hope that Geek & Sundry is something that people will click on in the future, knowing that they're going to get content that they love.
When I go to a web video meeting and look around, at least half the show runners are women. And a lot are actors-cum-writers who are frustrated with the situation of being a woman actor in Hollywood and have decided to create their own show.
That is not what Geek means to me. We are more than the hobbies that we do or the things that we like. To me, Geek means an outsider, a rebel, a dreamer, a creator, a fighter. It's a person who dares to love something that isn't conventional.
Typecasting is something I have to be careful with, since I play myself on Geek & Sundry so much on my weekly show 'The Flog.' That's why I did 'Dragon Age: Redemption' last year, so I could do something a little more dramatic and hard-edged.
There is definitely a way in which women are raised to be less proactive, less business-oriented, and less willing to jump into creative no man's land. I think media has more of an influence on how we perceive gender identity than anything else.
I feel like maybe I'm part of that generation that became more of a gamer than a video consumer. It's always been something I've done with my spare time. If I had three hours on a Friday night, I'm not out partying. I'm probably playing video games.
I've been trying to communicate with other people online all my life, because I was home-schooled, so I moved around. And that was pretty much my social life. That's how I grew up, meeting people and just expressing myself and socializing through the Web.
Voice acting is very different from live-action. You only have one tool to convey emotion. You can't sell a line with a look. It's all about your vocal instrument. Doing voice work is also great because you don't have to get your hair done, which I despise.
Now I understand what exhaustion is. It’s not just a code word for heroin addiction. People don’t teach you how to handle the workload that comes from a little bit of success, and it’s something I’d never had to handle, because I’d been rejected for so long.
I'm in a very fortunate position, in that if I had an idea, and I could do it on a web budget, I could probably get it made; it's just a question of finding the time to really develop it, because I don't want to make anything that I don't believe in 100 percent.
Whether you're a Twitter follower, a YouTube subscriber or a Facebook friend, natural social instinct is to collect people and to not kind of see them later. But unfortunately, with social media, you collect them and they're in your life, whether you really want them or not.
We knew how important it was to have a DP, because most web videos are horrible, because they shoot against a white apartment wall with no directional mic, you know? Those simple things, like knowing you have to have a sound guy, and that a YouTube video needs as much color as possible.
I was a huge fan of video games; I wanted to write something, and I saw the tools at my fingertips to upload a video to my audience, and thats why Im here today. I think that freedom and the lack of gatekeepers, combined with peoples passion, is what really the true spirit of Internet geekdom is about.
I was a huge fan of video games; I wanted to write something, and I saw the tools at my fingertips to upload a video to my audience, and that's why I'm here today. I think that freedom and the lack of gatekeepers, combined with people's passion, is what really the true spirit of Internet geekdom is about.
I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.
People always ask why I stay in the online space versus going to TV or film, like most people would do, and the answer is that there's opportunity for innovation online - not only innovation in storytelling, but also innovation in how you interact with your audience and that is very fulfilling to me personally.
What I love about what I get to do is that I'm allowed to create the stories that I want to tell with minimal interference by some very big corporations like Microsoft and Sprint and EA and BioWare. The advantage that these tech companies have is that they understand the space organically, versus traditional media companies.
People don't appreciate that when you're on the Internet, it's a 24/7 job. Even if you're not releasing episodes, your show is living and breathing on the Internet because there's a community around it. Ninety percent of the work is after the web series is shot, and you have to constantly maintain your community, because it's all you have.
The cool thing about what I'm doing, I feel, is that with the Internet, I do my Twitter and I have a blog, and I personally answer as many e-mails as I can, and thank people. I'm going to be on House next week, and people are like, "Oh my gosh, Felicia's on House!" And it's almost as if I'm their cousin, or just a friend or a neighbor who did that. Vs. some famous person.
My fans probably know what I had for breakfast that morning. And that's the cool part. And I respond to people, if they post on my blog, I'm like, "Oh, that's really cool you read that book, that fantasy series!" It's almost like they're my friends in a sense. There's less separation. They know me more as a human being with my flaws, versus some kind of actor on a pedestal.
In making a web video series number one, you need to have a script that you think is really funny, and it's true to yourself. I think some people use things as a stepping stone, and they want to please people and show them, "Hey, I can do hip guys in Judd Apatow style," and it's not true to them. If there's something you know about, like motorcycles, do something about motorcycles first. Do something that's really true to yourself and find a voice, and make the script as good as possible.
I love sitcoms, and I grew up on sitcoms. That's my tasty junk food. So I wanted to create a sitcom and have some really quirky characters, because most of the stuff they make now is just so marginalized. How interesting is a white guy who's 28 years old and lives in New York? What story have we not seen about a character like that? Just as a writer, it's so much easier to come up with comedy when you have a really oppressed Indian boy. Or a mother who is an addict but still has to take care of her kids.