A Wired reader told me once, Get a life, which I read from the back of a yacht in the Aegean, while eating fresh sea urchins and drinking terrific Montrachet.

Key is the question of where do new ideas come from. Historically, four places: government labs, big corporations, startup companies, and research universities.

Big companies are looking closer term, and even the most technological companies spend less than 1% of sales on research. Startups have suffered the burst bubble.

I grew up with free television. Now, it wasn't free, there was these commercials, and so the economic model was driven through commercials and through advertising.

It's hard to propose a $100 laptop for a world community of kids and then not say in the same breath that you're going to depend on the community to make software for it.

Digital living will include less and less dependence upon being in a specific place at a specific time, and the transmission of place itself will start to become possible.

The change from atoms to bits is irrevocable and unstoppable. Why now? Because the change is also exponential - small differences of yesterday can have suddenly shocking consequences tomorrow.

I had come to a stage in life where I didn't need to earn an income, I didn't need to earn a reputation, I didn't need fame, I didn't need any of the things you might want in your early career.

But just as elevators have changed the shape of buildings and cars have changed the shape of cities, bits will change the shape of organizations, be they companies, nations, or social structures.

There is a belief that children drop out of school because they're needed by their families to work, or the little girls are needed to take care of younger siblings. It turns out that's not really true.

When you meet a head of state, and you say, 'What is your most precious natural resource?' they will not say children at first, and then when you say, 'children,' they will pretty quickly agree with you.

While a significant part of learning certain comes from teaching - but good teaching and by good teachers - a major measure comes from exploration, from reinventing the wheel and finding out for oneself.

We've been working now with computers and education for 30 years, computers in developing countries for 20 years, and trying to make low-cost machines for 10 years. This is not a sudden turn down the road.

My advice to graduates is to do anything except what you are trained for. Take that training to a place where it is out of place and stimulate ideas, shake up establishments, and don't take no for an answer.

Cell phones were more popular in Cambodia and Uganda because they didn't have phones. We had phones in this country, and we were very late to the table. They're going to adopt e-books much faster than we do.

Nature is pretty good at networks, self-organizing systems. By contrast, social systems are top-down and hierarchical, from which we draw the basic assumption that organization and order can only come from centralism.

If you were to hire household staff to cook, clean, drive, stoke the fire, and answer the door, can you imagine suggesting that they not talk to each other, not see what each other is doing, not coordinate their functions?

I'm not against paying at all. What I'm against is the complexity of paying. And you very often go to a website and you try to click on something and sometimes it will even say it's free, but you have to fill out this form.

The process of debugging, going an correcting the program and then looking at the behavior, and then correcting it again, and finally iteratively getting it to a working program, is in fact, very close to learning about learning.

One of the arguments here at OLPC is, if 100 million kids could have an Asus running Windows, is that better with two million kids running the XO? And the answer is yes. We want kids connected and the largest possible number is the goal.

When we go to school, very often, we don't see that passion because the way school is run, the disciplinary nature of it and the rote learning are so, sort of, offensive actually, that children sort of lose that passion more often than not.

In the world of computers and just devices in general, the lifespan, or the shelf life, is relatively short just because technology moves so fast and the costs drop so quickly and the power, whether it's computing power or memory rises very, very quickly.

Where do new ideas come from? The answer is simple: differences. While there are many theories of creativity, the only tenet they all share is that creativity comes from unlikely juxtapositions. The best way to maximize differences is to mix ages, cultures, and disciplines.

You go to developing countries today and you'll find automobiles that you haven't seen since you're childhood and that's because they really are valuable, they're taken care of, they're repaired, and when something breaks, they just don't buy a new one, they actually fix it.

Giving the kids a programming environment of any sort, whether it's a tool like Squeak or Scratch or Logo to write programs in a childish way - and I mean that in the most generous sense of the word, that is, playing with and building things - is one of the best ways to learn.

Companies cannot really see beyond their current customer base. They explicitly or implicitly do things to protect their current customers. And the last person to want real change is your customer. This is why most new ideas come from small companies that have nothing to lose.

The best way to guarantee a steady stream of new ideas is to make sure that each person in your organization is as different as possible from the others. Under these conditions, and only these conditions, will people maintain varied perspectives and demonstrate their knowledge in different ways.

The wild, the absurd, the seemingly crazy: this kind of thinking is where new ideas come from ... The people capable of such playful thought carry forward their childish qualities and childhood dreams, applying them in areas where most of us get stuck, victims of our adult seriousness. Staying a child isn't easy.

Computing is not about computers any more. It is about living. Whatever big problem you can imagine, from world peace to the environment to hunger to poverty, the solution always includes education, ... We need to depend more on peer-to-peer and self-driven learning. The laptop is one important means of doing that.

When things are digital, they're all 1's and zero's, and so they commingle in ways we didn't anticipate and you could do things that were not like publishing or television, or computers, but were some intersection of those and that got known to be convergence, so between the switching, or trading of places and the convergence, you have today's media.

I'd like to describe a sort of life 20 years ago as being a fried egg. There was a yolk and a white and the white was maybe work, and the yolk was life. Today, it's more of an omelet. It's more mixed and it's more interspersed and I think that that's a more interesting state of being and for some people, they'll say well I want the crisp, fried egg approach to life.

National law has no place in cyberlaw. Where is cyberspace? If you don't like banking laws in the United States, set up your machine on the Grand Cayman Islands. Don't like the copyright laws in the United States? Set up your machine in China. Cyberlaw is global law, which is not going to be easy to handle, since we seemingly cannot even agree on world trade of automobile parts.

Taxes will eventually become a voluntary process, with the possible exception of real estate - the one physical thing that does not move easily and has computable value. The US has a jump-start on the practice, in that 65 percent of local school funds come from real estate taxes - a practice Europeans consider odd and ill advised. But wait until that's all there is left to tax, when the rest of the things we buy and sell come from everywhere, anywhere, and nowhere.

Think of it: the lowest common denominator in being digital is not your operating system, modem, or model of computer. It's a tiny piece of plastic, designed decades ago by Bell Labs' Charles Krumreich, Edwin Hardesty, and company, who thought they were making an inconspicuous plug for a few telephone handsets. Not in their wildest dreams was Registered Jack 11 - a modular connector more commonly known as the RJ-11 - meant to be plugged and unplugged so many times, by so many people, for so many reasons, all over the world.

One of the basics of a good system of innovation is diversity. In some ways, the stronger the culture (national, institutional, generational, or other), the less likely it is to harbor innovative thinking. Common and deep-seated beliefs, widespread norms, and behavior and performance standards are enemies of new ideas. Any society that prides itself on being harmonious and homogeneous is very unlikely to catalyze idiosyncratic thinking. Suppression of innovation need not be overt. It can be simply a matter of peoples walking around in tacit agreement and full comfort with the status quo.

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