Sometimes a leap of faith doesn't pan out.

Beware of being blinded by your own success.

Every new idea in any field needs protection.

Encourage people to mingle, meet, and communicate.

Lucasfilm has always had an openness to technology.

Everything's interconnected. That's the way life is.

I did like 'Despicable Me.' I thought it was quite good.

I actually feel awkward being at the center of attention.

What I've learned running Pixar applies to all businesses.

If you think you're right 80% of the time, you're deluded.

If everyone is trying to prevent error, it screws things up.

Success hides problems...you don't need to address problems.

Believe me, sequels are just as hard to make as original films.

If you want people to be let loose, you can't over-control them.

Are the Simpsons cool? They are, and that is crude 2D animation.

Technical understanding should be a core competency of any company.

I eagerly await the day when there is a replacement for the meniscus.

Creativity doesn't follow titles. It just comes from where it comes from.

For me, creativity includes problem-solving. That's the broad definition of it.

We have to evolve, we have to change, and in order to do that, we have to initiate the change.

For me, the work we did to turn around 'Toy Story 2' was the defining moment in Pixar's history.

Programmers are very creative people. And animators are problem solvers, just as programmers are.

Art isn't about drawing; it's about learning to see. What organization doesn't need this ability?

At heart, we believe that the films that work well are the films that do touch people emotionally.

It is not the manager's job to prevent risks. It is the manager's job to make it safe to take them.

Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments.

As I look back on my career, I had a goal, which was to build the first feature computer-animated film.

The Pixar name means more than any other name. It's very important to us to keep that name at a high level.

With every one of our films, we try to touch emotions, but we don't try to touch the same emotions each time.

The skill of a good creative leader is being comfortable with blowing up an idea and knowing it will get better.

You are not your idea, and if you identify too closely with your ideas, you will take offense when they are challenged.

If you aren't experiencing failure, then you are making a far worse mistake: You are being driven by the desire to avoid it.

Communication needs to be between anybody at any time, which means it needs to happen out of the structure and out of order.

Every creative person can draft into service those around them who exhibit the right mixture of intelligence, insight, and grace.

Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way.

Look at the computer industry. I've watched a lot of companies come and go, some that were right at the pinnacle of their success.

I've always been surprised at the number of people who think we've got it all figured out. It's incorrect, and it's a real problem.

The need to challenge the status quo is just more obvious when you're failing than when you're succeeding. But it's no less urgent.

We'll fund a project even if I'm skeptical because I'd rather be proven wrong by somebody on the inside than by somebody on the outside.

'Balance' is a soft word. It implies calm, something almost yogic, but that's not it at all. The process is always chaotic and turbulent.

When I see a film, I'll remember that there was a time when it wasn't working, and there was some pain and angst in order to get it to work.

It is only by trying new things that we can hope to create products that are original. Don't just say those words; act like you believe them.

It doesn't even matter how successful a movie like 'Up' is: you'll never sell a lot of toy walkers. But that's the way we spread out the risk.

If something works, you shouldn't do it again. We want to do something that is new, original - something where there's a good chance of failure.

Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare.

When I was young, it was television that was taking off, and so you had people worried that people were spending too much time watching television.

When companies are successful or not successful, they almost immediately jump to the wrong conclusions about how they got there or why they got there.

If you're a director presenting a new idea, and the person who can judge whether or not it goes ahead is in the room, that makes you somewhat defensive.

We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative.

Every one of our films, when we start off, they suck... our job is to take it from something that sucks to something that doesn't suck. That's the hard part.

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