Personally, I'm not too fond of remakes.

I always say, 'This will be my last 'Metal Gear.'

As a creator, I always want to betray fans expectations.

As a creator, I always want to betray fans' expectations.

One of my first dreams when I was a child was becoming a painter.

I have always had a fascination about what's inside a human being.

Looking back, I am thankful that I didn't go into the film industry.

The painter has total control over what they're showing to the viewer.

We really feel the fact of our mortality after we turn forty years old.

In the near future, we'll have games that don't depend on any platform.

Games are a way of escaping reality - that's why you need heroic factor.

There are so many books and movies I like I never mention specific ones.

At Disneyland, you never go backstage - even when youre in the bathroom.

There are so many books and movies I like; I never mention specific ones.

When I was small, I was always thinking about different worlds in my head.

At Disneyland, you never go 'backstage' - even when you're in the bathroom.

My games are rather stressful games, where you have to play for a long time.

Building the future, and keeping the past alive - are one and the same thing.

My parents were born in the 1930s, and they experienced the air raids on Tokyo.

My unlimited desire to create stuff surpasses the advancement in hardware power.

My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.

My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'

Games shouldn't only be fun. They should teach or spark an interest in other things.

The human body is supposed to be 70 percent water. I consider myself 70 percent film

Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel.

Game creation keeps on expanding, just like the Universe. That is why I keep making games

I won't make games with senseless violence. There has to be a reason for it, such as war.

People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R.

It's part of my ritual to watch a new film every day, no matter what. It's important to me.

I want to show people how there are variations and different interpretations of good and evil.

Genetic engineering is a result of science advancement, so I don't think that in itself is bad.

I believe the game should really feel what the players are feeling and change according to that.

Stories in which the player doesn't inhabit the main character are difficult for games to handle.

As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.

Find something to believe in, and find it for yourself. And when you do - pass it on to the future.

Normally, when people compose for film, you give them the film, and they look at it, and they compose it.

My problem is that whenever I shoot, I do it Bruce Willis "Die Hard" style - in a very cinematic fashion.

Hollywood continues to present the US army as being the good guys, always defeating the aliens or foreigners.

Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners.

It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future.

I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.

This may sound pretentious, but I don't like being thought of as 'the Metal Gear guy.' There's a lot more I can do.

I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.

You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.

My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.

The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change.

To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me.

90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology.

I was born in Japan and raised in Japan, but those are the only things that make me Japanese, I've grown up reading books from all over.

I usually wear casual clothes to the office. I wear a suit maybe two or three times a month, and usually only when I need to meet with the head office.

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