'Flower' is about the sublime.

Humans are lazy but not stupid.

Creativity is not talent but attitude.

It's stressful when you run a company.

I grew up in Shanghai, a big urban city.

Games have to be relevant intellectually.

I feel like that nature has this great power.

My dream is to make everyone love video games.

Video games have always been a part of my life.

I really like 'ICO' and 'Shadow of the Colossus.'

Entertainment, in the end, is a food industry for feeling.

I'm a game designer, so I care about the whole experience.

The focus of 'Flower' is emotion and to make you feel peaceful.

I think free-to-play is both exciting and also really dangerous.

If our games can help people, that's the best reward we can get.

I would say 'Flower' had a story. It is told through the environment.

Nothing truly bad happens. There's always good and bad in any changes.

I just feel like I'm on a quest to fail if I try to even compete with myself.

The girl has to be, you know, "the man," who is going to take care of everybody.

At TGC, we are firm believers in the value of making games that respect our players.

We founded thatgamecompany to push the boundary of video games as an interactive medium.

I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.

I like technology, but the blockbuster games use it for the same thing over and over again.

We are all born alone and die alone. The loneliness is definitely part of the journey of life.

'Journey' is a way for us to explore the crossing, the intersection of our lives between each other.

Designing a game can be like a Japanese garden. It's not what you put in but how much you take away.

When people see success, particularly investors, they are much more willing to invest in artistic projects.

A great painter can paint something really complex, but they can crystallize it into something really simple.

If a game is meant to be played by everybody, it deserves to be on multiple platforms so everybody can play it.

For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life.

I don't believe in a particular god, but I believe in the unknown. I believe that there's something bigger than us.

Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.

Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.

There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached to.

I think that our language, culture, age, fortune, property, and our fame is all a facade. In the end, we're all the same.

We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.

A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.

When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.

I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.

I feel, as a game maker, we are responsible to make content that stretch the ruling structure and emotions so that everyone can enjoy.

Even in film, books, and music, there's always action - there's always rock and roll. Young people appreciate that kind of experience.

If you can imagine the delight of visiting a theme park where lasting memories are made, we envision 'Sky' will sometimes feel like that.

'Journey' was very much inspired by Joseph Campbell's work for 'The Hero's Journey,' but, from among his works, I like 'The Power of Myth' best.

Honestly, I can't understand English poetry. Because I am not an English speaker, when I read it I never know how to read it in the right rhythm.

I grew up with games. It changed my life. It changed my social relationships with my friends. It defined my childhood. It's something I really cherished.

Language is very deceiving. In certain languages, there is certain vocabulary that doesn't exist in other languages. It totally changes how people feel about things.

I always have a problem playing text-heavy games. I'm a slow reader. I don't speak English well. As a kid in China, trying to play these games, I just wanted the text to go away.

I was very impressed with the scope and scale and impact that came from originally one person making 'Minecraft.' It's inspiring for me to think how our team can do more with less.

'Cloud' and 'Flower' are very much egocentric about my own expression. 'Flow' is more utilitarian, and 'Journey' is more about collaboration between various creative voices in the team.

There are words that exist in one language and not in another language. It creates barriers that keep us from understanding each other. I'm often frustrated using words to talk to people.

Share This Page