Fiction is about stuff that's screwed up.

Without coffee, nothing gets written. Period.

Conflict is the place where character and plot intersect.

Anything said in upper-crust British automatically sounded intelligent.

You must learn to be three people at once: writer, character, and reader.

As a writer, you must know what promise your story or novel makes. Your reader will know.

Religious reverence for one's own job, even if the job is worth doing, is a sexual turnoff.

Technology is Darwinian. It spreads. It evolves. It adapts. The most dangerous wipes out the less fit.

You think intelligence and grit can succeed by themselves, but I'm telling you that's a pretty illusion.

Conflict drives fiction; no one wants to read a four-hundred-page novel in which everything rolls along smoothly.

Every paragraph should accomplish two goals: advance the story, and develop your characters as complex human beings.

You do not have to dramatize everything. In fact, you usually can't, not without ending up with a half-million-word novel.

What characters do must grow out of who they are, and who they are is, in turn, influenced by what you make happen to them.

The worldview implied by literary fiction is complex and ambiguous, trying to be faithful to the complexity and ambiguity of life.

Readers want to see, hear, feel, smell the action of your story, even if that action is just two people having a quiet conversation.

In commercial fiction especially, everything in the story usually contributes directly to the plot The shorter the story, the truer this is

Questions that require answers are what keep readers going - and the place to start raising those questions is with your very first sentence.

The process, not the results, have to be the reason a writer writes. Otherwise, creating a four-hundred-page novel is just too daunting a task.

The truth is, you have about three paragraphs in a short story, three pages in a novel, to capture that editor's attention enough for her to finish your story.

You have considerable choice in how you end your fiction. For all stories, the basic rule is the same: Choose the type of ending that best suits what's gone before.

Every story makes a promise to the reader. Actually, two promises, one emotional and one intellectual, since the function of stories is to make us both feel and think.

There are two wrong reactions to a rejection slip: deciding it's a final judgment on your story and/or talent, and deciding it's no judgment on your story and/or talent.

Characterization is not divorced from plot, not a coat of paint you slap on after the structure of events is already built. Rather characterization is inseparable from plot.

The climax is the place where the opposing forces in your story finally clash. This is true whether those opposing forces are two armies or two values inside a character's soul.

For the professional writer, stories must be presented as a series of individual scenes, each one dramatized with dialogue and telling descriptions of who is present and what they're all doing.

Overpopulated fiction can be so confusing that readers put the story down. Under-populated novels can seem claustrophobic or boring. You want the right number of characters for your particular work.

There are writers whose first drafts are so lean, so skimpy, that they must go back and add words, sentences, paragraphs to make their fiction intelligible or interesting. I don't know any of these writers.

Every drama requires a cast. The cast may be so huge, as in Leo Tolstoy's 'Anna Karenina,' that the author or editor provides a list of characters to keep them straight. Or it may be an intimate cast of two.

A stereotype may be negative or positive, but even positive stereotypes present two problems: They are cliches, and they present a human being as far more simple and uniform than any human being actually is.

Exposition has legitimate uses. It's the most efficient way to summarize background information, including necessary information about a character's history. It can set the stage well for a major dramatized event.

The parallels between a stage and a book are compelling. You, like all authors, create 'characters' in a 'setting' who speak 'dialogue' encased in 'scenes.' Most importantly, you - like the playwright - have an 'audience.'

The reader is going to imprint on the characters he sees first. He is going to expect to see these people often, to have them figure largely into the story, possibly to care about them. Usually, this will be the protagonist.

Novels have much more space than short stories, which gives you more leeway with the number of characters you can include. Even 'furniture' characters can be described and given speaking parts to develop background or atmosphere.

Surreal fiction is a sophisticated art form. Events happen divorced from conventional logic, as events in a dream may happen. But unlike dreams, everything in the story contributes to an overall coherent point, impression or emotion.

In one sense, every character you create will be yourself. You've never murdered, but your murderer's rage will be drawn from memories of your own extreme anger. Your love scenes will contain hints of your own past kisses and sweet moments.

Should you create a protagonist based directly on yourself? The problem with this - and it is a very large problem - is that almost no one can view himself objectively on the page. As the writer, you're too close to your own complicated makeup.

Many novice writers try to avoid using 'said' by substituting synonyms: 'he uttered,' 'she murmured,' 'he questioned.' It's true that any word repeated too often becomes monotonous, but substitutions for 'said' can be worse than its repetition.

For commercial books in a genre, readers' and editors' expectations may be fairly rigid. Some romance lines, for instance, issue fairly detailed writers' guidelines explaining exactly what must happen in a book they publish (and what must not).

A true epilogue is removed from the story in time or space. That's the reason it is called an 'Epilogue'; the label serves to alert the reader that the story itself is over, but we are going to now see a distant result or consequence of that story.

If you're writing a thriller, mystery, Western or adventure-driven book, you'd better keep things moving rapidly for the reader. Quick pacing is vital in certain genres. It hooks readers, creates tension, deepens the drama, and speeds things along.

Words that add no new information or aren't repeated for emphasis are just padding. A sentence may carry three or five or eight of them, each one as unnoticeable as an extra two ounces on your hips but collectively adding up to a large burden of fat.

All writers, in all viewpoints, must choose which information and scenes will be presented, and in which order. In that sense, the author is always represented as a point of view in a work of fiction. His hand can always be detected by the discerning.

If your reader has been given a rousing opening, he will usually then sit still for at least some exposition. But be sure to follow that chunk of telling with one or more dramatized scenes. That's much more effective than being given section after section of telling.

Words change over time. 'Condescending,' for instance, was once a good thing to be. It meant that a person was willing to interact politely with people of lower social ranks. In Jane Austen's world, a lady praised for her condescension was receiving a sincere compliment.

Pace, like everything else in writing, involves a trade-off. If you're not offering the reader a lot of action to keep her interested, you must offer something else in its stead. Slow pace is ideal for complex character development, detailed description, and nuances of style.

Slipstream fiction is usually defined as fiction with a contemporary setting in which story elements are mimetic (that is, seem real) - except for one or two eerie strangenesses. Unlike outright fantasy, these are not explained or integrated into an alternate-reality setting.

If you consistently write 'The sun set' rather than 'The sun sank slowly in the bright western sky,' your story will move three times as fast. Of course, there are times you want the longer version for atmosphere - but not many. Wordiness not only kills pace; it bores readers.

When a story is flying along, and I'm so into it that my 'real' world goes away, it can feel magical. I cease to be, my desk and computer ceases to be, and I am my character in his world. Psychologists call this a 'flow state,' and it's better than publication, money, awards, fame.

A brief short story may require only a few paragraphs after the climax. On the other hand, in his massive novel 'The World According to Garp,' John Irving's denouement consisted of 10 separate sections, each devoted to an individual character's fate and each almost a story in itself.

In fiction, a reaction shot is a brief portrayal of how your character reacts to something that someone else has done. In contrast to more direct character building, your guy doesn't initiate the sequence; he completes it. Exactly how he completes it can tell readers a lot about him.

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