I think everyone can enjoy games.

Programming is all about numbers.

An adult is a child who has more ethics and morals.

Controller is so intuitive, even your mum can play.

A great idea solves multiple problems at the same time.

Japanese people have a funny habit of abbreviating names.

There's definitely space for uniqueness in a home console.

I always try to create new experiences that are fun to play.

Providing new means of entertainment is the important thing.

Game music has a purpose and it does incorporate sound effects.

Players are artists who create their own reality within the game.

As long as I can enjoy something, other people can enjoy it, too.

I wanted to make something very unique, something very different.

As a kid, I was a big comic fan and I liked foreign comics as well.

A delayed game is eventually good, but a rushed game is forever bad.

What comes next? Super Mario 128? Actually, that's what I want to do.

Video games are bad for you? That's what they said about rock-n-roll.

Video games are bad for you? That's what they said about rock 'n' roll.

I always try and come up with a clear theme when I'm making a videogame.

I'm not saying that I'm going to retire from game development altogether.

My days all follow much the same pattern. They are structured and typical.

Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!

A late game is only late until it ships. A bad game is bad until the end of time

It would be a joy for me if someone who was working with me became a big success.

I don't like all the attention. I think it's better to let my work do the talking.

As I am ageing, naturally, how I want my videogames to be played must be changing.

To create a new standard, you have to be up for that challenge and really enjoy it.

The PSP will not be able to display anything that you cannot do on a current system.

What I really want to do is be in the forefront of game development once again myself.

I made some games, but I'm pretending like I didn't because they all turned out weird.

Nowadays I think it's really important that designers are really unique and individual.

I'd like to be known as the person who saw things from a different point of view to others.

I try not so much to create new characters and worlds but to create new game-play experiences.

Of course, I have my own limits as to how much game software I can take care of at any one time.

In other words, I'm not intending to start from things that require a five-year development time.

The obvious objective of video games is to entertain people by surprising them with new experiences.

Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.

You can use a lot of different technologies to create something that doesn't really have a lot of value.

I feel more reassured with physical media. Entertainment is something that will not just become digital.

I think I can make an entirely new game experience, and if I can't do it, some other game designer will.

When I create a game, I try to focus more on the emotions that the player experiences during the game play.

What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.

Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.

What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.

All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?

I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.

A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.

I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great trend.

Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.

We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.

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