I'm sad but excited for the future.

I wrote my master's thesis on cartoons!

Good stories are constructed, not found.

The more people who game, the better for everyone.

I'm a Nintendo geek, so I'm a pretty big Nintendo fan.

Creating a really believable world is just insanely hard

I have no interest in guys who wear armor and swing big swords.

I think there's always room for more innovation and new things.

Before I got into electronic games, I was making table-top games.

As the story unfolded, the cast of characters changed to match it.

I have got no problem with used games. I've bought plenty of used games.

For me, the cool thing is doing things that could only be done in gaming.

Kids, adults, men, women, everybody has a relationship with Mickey Mouse.

I will not support any game that doesn't express what I think is worthwhile.

I conceived the original 'Deus Ex' and was the project director on the game.

The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.

I was an independent developer and started Junction Point in January of 2005.

I would love to take 'Ultimata Underworld' and literally update the graphics.

Half-Life is the finest implementation of a game on rails anybody has ever done

We're not going to do a Facebook game aimed at 35-year old women about farming.

I'm a big believer in pushing things too far and forcing people to pull you back.

In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.

When you're dealing with a new platform, the real trick is just getting the game running.

Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.

Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.

I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun.

I have never made a game that wasn't explicitly about empowering players to tell their own story.

We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?

I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.

I want content that is relevant to my life, that is relevant to me, that is set in the real world.

Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.

Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.

I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.

The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.

Used games allow more people, specifically younger people, to become game fans because of the lower price point.

I kind of get a next-gen game machine, but competing for the home entertainment business? We'll see how that goes.

The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future.

I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore.

We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.

Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.

I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.

The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.

I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.

My wife, Caroline Spector, and I pitched some comic ideas to various publishers back in the '80s, but nothing ever came of it.

I'm a huge fan of e-books, but the more I buy and download, the more I worry that someone could just take them all away from me.

Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.

I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.

Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!

I used to teach animation history classes at the University of Texas, and I wrote my master's thesis on cartoons. I just love cartoons.

In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.

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