We don't necessarily stand by our faults every time, but we will always stand by our methodologies and ethos.

One of the most significant design principles is to omit the unimportant in order to emphasize the important.

Design is a thinking process that starts in the head and with sketches. Thinking cannot be done by a computer.

Today is what's thought about long ago. Now today we have to project, think, experiment, prototype the future.

Between two products equal in price, function and quality, the one with the most attractive exterior will win.

The only thing that differentiates you and me from a couple of fourteen year old pyromaniacs is balistic glass!

I never wanted to do something grotesque. I never wanted to shock. I wanted my audience to be happy, to be kind.

People will turn to you, follow you, support you only as long as they are confident that you are doing your best.

To complicate is simple, to simplify is complicated. ... Everybody is able to complicate. Only a few can simplify.

I've always thought something that makes you laugh, it makes you laugh because there's a little bit of truth to it.

Good design emphasises the usefulness of a product whilst disregarding anything that could possibly detract from it.

Design is about the betterment of our lives poetically, aesthetically, experientially, sensorially, and emotionally.

We're allowed to explore the world at large on these things; the urban-legend aspect of it is just kind of an excuse.

Good design is making something intelligible and memorable. Great design is making something memorable and Meaningful.

There is a lot of bad architecture. What we need more is to look at how our landscape should look in the next decades.

We designers, we don't work in a vacuum. We need business people. We are not the fine artists we are often confused with.

It's a treat to see the sun rise over the desert. What am I saying? It's a treat to fire off a rocket car over the desert!

Our whole economy is based on planned obsolescence, and anyone who can read without moving his lips should know it by now.

Look at nature - look at birds, look at fish. Things that look good, work good. People don't get the message of ergonomics.

Design, vitalized and simplified, will make the comforts of civilized life available to an ever-increasing number of Americans.

In the spirit of science, there really is no such thing as a 'failed experiment.' Any test that yields valid data is a valid test.

Not the spectacular things are the important things - the unspectacular things are the important things, especially in the future.

I'm always working. Like a lot of creative people I can't switch off. I can't disassociate work from pleasure. My job is my hobby.

My time in Weimar Berlin was the most elegant in my life. I would have parties for a hundred people - writers, scientists, artists.

I think with my hands. I design things to be touched-not for a museum. A piece is ready when it has the shape of something to cherish.

American products are marvels of production and functionality, but were unnecessarily and unbearably ugly, noisy smelly and offensive.

The designer of today re-establishes the long-lost contact between art and the public, between living people and art as a living thing.

If I hadn't been a designer, I'd have been a painter. I began as a painter and learned the craft of pottery in order to support myself.

The coolest toys don't have to be bought; they can be built. In fact, sometimes the only way they'll ever exist is if you make them yourself.

Jamie's gonna go take a break now, and i am going to continue the on-going process of making a fool of myself and go ahead and try it myself.

Jamie doesn't like to do anything hastily, and I like to do everything incredibly hastily. So therein you have the dichotomy of our patterns.

When the artist observes nature... it is as if nature communicated, through the sensitivity of the artist at that moment, one of its secrets.

Things which are different in order simply to be different are seldom better, but that which is made to be better is almost always different.

I believe one should design for the advantage of the largest mass of people, first and always. That takes care of ideologies and sociologies.

I'm actually the fourth generation in my family to have no practical use for the church, or God, or religion. My children continue this trend.

If I haven't had any long term psychological side effects from all the things I've already done on this show, this isn't gonna hurt much more.

If America wants to make "made in America" a symbol of excellence and worth. They have to make everything of high quality, otherwise the best.

When I finally got up to Industrial Light And Magic to work on the 'Star Wars' movies as a model-maker, it felt like dying and going to heaven.

I like to be in New York. Le Corbusier described it in the 1930s as a 'wonderful catastrophe.' It is still a wonderful catastrophe, but inspiring.

Of course, I love tools. I also love arranging them, to the point where I came up with a name for my organizing metric: first-order retrievability.

We are always works in progress. You will hurt people you love, and help people you detest. This is called being a human and it happens to everyone.

You see, if you are 30 years ahead of your time, you will always have difficulty speaking with the bosses in the industry. They are too conservative.

I learned at an early age that I could make the things that I wanted. That's a very powerful thing to realize as a kid. LEGOs were a key part of that.

I believe designers should eliminate the unnecessary. That means eliminating everything that is modish because this kind of thing is only short-lived.

No manufacturer, from General Motors to the Little Lulu Novelty Company, would think of putting a product on the market without benefit of a designer.

An honest design communicates solely the functions and values it offers. It does not attempt to manipulate buyers and users with promises it cannot keep.

It's sort of a mental attitude about critical thinking and curiosity. It's about mindset of looking at the world in a playful and curious and creative way.

If somebody asked me about my inspiration I would say that it's not the peopleand it's not the things, it's travel and experiencing different environments.

A designer must always think about the unfortunate production engineer who will have to manufacture what you have designed; try to understand his problems.

The world is filled with archaic objects - mailboxes which look like alarm boxes, banks which look like places to break out of rather than places to enter.

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