Bad company corrupts good character.

Good and bad are really arbitrary words when it comes to character.

I've never seen any character I've ever played as a bad guy or a good guy.

Whenever I have tried to make a character bad, they end up being good in some way.

That's sort of what I like about this character is that he's not the good guy, he's not truly the bad guy.

I couldn't tell you a good, bad or ugly pilot just from reading it, but I can tell you a character I want to play.

I think that Gollum is really the character who is a very human character, and he's very flawed, like most humans are, and has good and bad sides.

Nobody's really unsympathetic, I think. People do good and bad things. If a character's totally unsympathetic, they're not real and I'm not interested.

A character on screen that's the 'good guy' or the 'bad guy,' they're never interesting. There's got to be an internal struggle, the duality is important to find.

I always tried to be the good guy and emulate what my favourite wrestlers were doing - people like AJ Styles - but my character started to click when I became bad.

Not to oversimplify it, somebody once said a good rule of thumb in interpreting a character is to find the good in the bad people that you portray and the bad in the good.

I don't have any complex plans for playing a character. I think all I try to do is not make too many bad guy faces and not ever try to seem too good. I just try to put it in the middle somewhere.

Nobody's really unsympathetic, I think. People do good and bad things. If a character's totally unsympathetic, they're not real and I'm not interested. Even the real monsters have to have a spark of something you can relate to.

Whenever I read a script or sign a film, I don't see whether he is a bad guy or a good guy. I see how much the character is contributing to the story? How much is the importance of the character in taking the story forward? And what new I would be able to learn and what new I would be able to try in that?

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