Every entrepreneur talks about the passion you have for your work, and I think that's what's missing with a lot of women in business.

Women in pro-ams are always telling me about all the business deals they've struck on the golf course playing with their male work colleagues.

When I got into the music business in 1976, there weren't many women on the roster. As a woman, you don't complain; you work twice as hard, and you do your job.

In many countries, laws still work to women's disadvantage - for example, by requiring married women to obtain their husbands' permission to register a business, own property, or work.

There's a lot to be said for women who want to focus primarily on acting. Other women, on the other hand, aspire to combine their work in acting with other ventures in fashion, business, directing, writing, producing, etc. It's a very personal decision.

The game business arose from computer programs that were written by and for young men in the late 1960s and early 1970s. They worked so well that they formed a very lucrative industry fairly quickly. But what worked for that demographic absolutely did not work for most girls and women.

I think, for young people, and I think, for women, it's great to work in new products and derivatives products because, if you work in a plain-vanilla product, it's going to take you decades to get to a level where other people are. If you work in a brand new business, no one is more experienced than you are.

Every year, in our country, we churn out more job seekers rather than job creators. We have to look at new business models, identify a problem, and work on a solution for the same. Today, the machines I have created have provided employment to many women in the rural areas across the country. Why can't youngsters follow suit?

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