My best entrepreneurial advice is to start.

I have two iPhones, one for day and one for the night.

Simple and intuitive design is what inspires and drives me.

Any time you build a network, you have to help users find their friends.

Products should speak for themselves, and marketing should support that.

I don’t use a ring of any kind on my phone. This is so that I am always on offense and never defense.

We want to make sure the stories that show up in Path are both good stories and are a big part of people's lives.

In social, you have to innovate in information. If you have the same thing as everyone else, you're just not interesting.

Path does not spam users. Invites on Path are never sent without a user's consent - any allegations to the contrary are false.

There are a lot of things that are uncomfortable and hard to do, and the longer you put off those things, the harder they get.

In mobile, people really love having single-use case experiences. They want low friction to getting to the application's use case.

If I learned one thing working at Facebook: If users are trying to use your app in a certain way, get out of their way and let them.

We don't want to connect you with just anyone on Path. Without the contact list information, some of these features just don't work.

We give you a list of suggested friends to connect with who are already on Path. We notify you when other friends of yours join Path.

I have two iPhones: one for day and one for the night. When the day phone runs out, the night phone takes over. I never have to worry.

We certainly hope that Facebook allows users to connect with their friends on Path and with any other partner applications in the future.

Frankly, the hardest pieces of feedback we got in the U.S. was, 'I would love if more of our friends were on Path. It's hard to get them to join.'

Simplicity is about clarity of thought and being willing to stay in a problem long enough to come to a solution, though it could be right in front of you.

As creators, we feel constant demand for innovation from the world. This puts immense pressure on the creative process and oftentimes can have a dampening effect.

Innovation often starts with the ordinary. They simply took what was "normal", and added a twist. They added an innovation. The innovation solved a key problem of the "normal" use case that we all already understood.

When you set out to create a new product, you usually do not start by trying to think of something completely new. You think of a product or concept that is already 'normal' to the world and then try to make it better. You make it Super Normal.

People love having a home. People love going to their house and sleeping in their bedroom and having a conversation around the dinner table. You don't particularly think of that conversation as a private conversation; you just think of it as something that happened in your home.

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