Growing up, I was prone to anxiety.

Compared with games, reality is disconnected.

Games are providing rewards that reality is not.

My favorite part of running is the thinking time.

In entertainment, we have a comfort level with crisis.

Games are unnecessary obstacles we volunteer to tackle.

I don't want to be a saint; I just want to help people.

Things like depression and obesity are global challenges.

I want to see a game designer nominated for a Nobel Prize.

When we know our strengths, we're more likely to use them.

We are moving towards a new form of collective intelligence.

There are people who are very dismissive of games and gamers.

Games are such a powerful intervention in health and wellness.

Reality is broken and we need to make it work more like a game.

A dramatic decrease in oil availability is not at all far-fetched.

You can't play the same game every day for years. New games are key.

My mom is a public school teacher and works with third grade students.

Games that make you feel good about yourself are good games to be playing.

The more we consume, acquire, and elevate our status, the harder it is to stay happy.

We have to accept as a society that games are not escapist. They really do change us.

Games are work. There are economies popping up in games now because people value them.

The single biggest misconception about games is that they're an escapist waste of time.

I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'

What's really amazing about games is how they change our emotional response to challenges

If you make it a game, gamers will play it no matter what your motivation is in making it.

We can boost our immune systems by strengthening our social networks and decreasing stress.

I don't want a gamer to feel like they have to commit their whole life to changing the world.

I didn't accomplish what I set out to do, but I realized I had set out to do the wrong things

I've been running since high school. My boyfriend was on the track team, and I'd run with him.

Gamers always believe that an epic win is possible and that it's always worth trying and trying now.

Game design isn’t just a technological craft. It’s a twenty-first-century way of thinking and leading.

Avatars are a way to express our true selves, our most heroic, idealized version of who we might become.

Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?

Every game we play activates our brain, and it's the same brain we have in real life as we have in the game.

Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.

There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.

You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.

Whenever I do talks around the country, I map out my run. Gives me something fun to do and to look forward to doing.

Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.

I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.

My goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games.

Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.

There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.

When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online.

Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.

I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.

Urgent optimism is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success.

When we play games, our brains respond differently to stress and obstacles. We're better able to control our attention and ignore distractions.

Over time, the games we play can change how we think and what we're capable of. And it's easy to maximize the benefits so the changes are positive.

A traumatic event doesn't doom us to suffer indefinitely. Instead, we can use it as a springboard to unleash our best qualities and lead happier lives.

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