I consider myself a better storyteller than a Dungeon Master.

I was a huge fantasy geek growing up. I was the dungeon master in my D&D game.

Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.

What other dungeon is so dark as one's own heart! What jailer so inexorable as one's self!

In one way, I fear all Damascus is a dungeon. Or do you have to live here to appreciate that?

I lived with Stu Hart and the rest of the Hart's. So, I could go to the Hart Dungeon any time I wanted.

Though the dungeon, the scourge, and the executioner be absent, the guilty mind can apply the goad and scorch with blows.

'Borderlands' came out of nowhere to appease the gnawing hunger left behind with the dearth of quality dungeon crawlers on the market.

There's something cool about playing 'Tempted' and then picking up the mandolin and playing 'Dark as a Dungeon' and standing on the classics. It's nice to just let soul rule.

He that has light within his own clear breast May sit in the centre, and enjoy bright day: But he that hides a dark soul and foul thoughts Benighted walks under the mid-day sun; Himself his own dungeon.

Before doing 'Darkplace' in 2003, I was temping and at call centres, and that was pretty bad. Then I was at the London Dungeon, which I loved doing, and then from that, I was on Channel 4 doing 'Darkplace.'

The rat stops gnawing in the wood, the dungeon walls withdraw, the weight is lifted your pulse steadies and the sun has found your heart, the day was not bad, the season has not been bad, there is sense and even promise in going on.

I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.

The rules - I think that's one big thing that people seem to get caught up in is that I have to know all the rules... But, one thing you have to consider as a new Dungeon Master is you do not have to know the rules like the back of your hand.

I've made classic records, and going into making 'R.A.P. Music,' I was determined to top the entire legacy of the 'Pledge' series, and the fact that I won a Grammy, and the fact that I was associated with OutKast, and the fact that I'm a Dungeon Family member.

I travel often, so my routine is always getting scrambled. But on a standard sort of day, I get up at 6, pack lunches, hustle the kids off to school, then brew a pot of coffee and head downstairs to the dungeon, as I call it: my cobwebby office in the basement.

I loved 'Dungeons & Dragons.' Actually, not so much the actual playing as the creation of characters and the opportunity to roll twenty-sided dice. I loved those pouches of dice Dungeon Masters would trundle around, loved choosing what I was going to be: warrior, wizard, dwarf, thief.

After high school, I worked as a messenger boy at a local bank. I was miserable. I felt like Robin Hood chained in the Sheriff of Nottingham's dungeon. As a would-be writer, I thought it was a catastrophe. As a bank employee, I could barely add or subtract and had to count on my fingers.

I have said with as much sincerity as I can muster that if I were thrown into a dungeon with a sentence of one hundred years, with my only company being an illiterate guard who came twice a day with meals but who never spoke, I would still write - on coarse toilet paper in the dark if I could spare it.

That's that Dungeon Family ethos: being able to reinvent yourself, stand out and stand alone. Having your own character and having your own image, no matter what they say about you. I want to show my versatility and how diverse I am, how I approach the track, my rhythm, my melodies. It's something different.

'A Valley Without Wind' takes the idea of dungeon crawls and throws it on its head by casting you as a magic user in this 2D platforming labyrinth of a world. From NPC's to rescue, spells to learn, and a whole civilization you practically need to build back from scratch, this adventure takes to a new world where few other games dare to go.

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