I play mostly bad guys on TV and mostly good guys in movies.

I don't hold with the notion that only bad books make good movies.

My motto: 'No good movie is depressing. All bad movies are depressing.'

What are movies for if not to have the good guys triumph over the bad ones?

I did a lot of hokey movies when I was starting out at MGM. Good and bad, mostly bad.

I'm a huge Woody Allen fan. Good movie, bad movie, it doesn't matter - I just like his movies.

I've done a lot of bad movies, but my bad horror movies are the ones that people still find the good stuff in.

Mental violence is as bad as physical violence. You don't see that very often in movies, so it was a good subject to tackle.

We're seeing TV series that are as good as movies were in the '70s and '80s - shows like 'The Wire,' 'The Sopranos' and 'Breaking Bad.'

Making movies, you're like an independent contractor - you come in, you have a specific job, and a lot of what you do is completely manipulated, which is good and bad.

I went to film school at UT Austin. I learned a lot, and that school's good for puking up all your bad movies early and quick. But ultimately, no one can teach you to be an artist.

The way Hollywood portrays mothers - you're either all good and saint-like, or you're all bad. And I think the real honesty of motherhood is not given a voice in movies. I miss that as an audience member.

According to the perverse aesthetics of artistic guilty pleasure, certain books and movies are so bad - so crudely conceived, despicably motivated and atrociously executed - that they're actually rather good.

I don't know if it's good or bad, but when I first started writing I imitated the narrative thrust of a movie. And as I worked, I learned what you can do in fiction that you can't do in movies, and vice-versa.

A lot of good movies produced well can be distributed or marketed badly. Of course, a lot of bad movies marketed well can also fail badly. But we want to be in charge of the value chain. And for this we have to be in software production, distribution, and broadcasting.

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