'Dragon's Lair' was real ill.

I'm just fiercely protective. It's like, that's my lair and nobody messes with my lair.

Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.

The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.

'The Lair of the White Worm' is quite a strange film. It's difficult to be good when you're saying lines that have been translated from Spanish to English by someone who speaks French.

It's really weird because my house is very ornate, but my writing lair is very, very blank. It's white, the furniture is white. It gives me nothing to look at, so I just have to concentrate!

I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.

I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.

I remember, as a child, a particular groan that my father would sound when he crawled from the bed in the morning. I hear the same groan now, precisely, every morning, when I emerge from my own lair. It's more than an expression of physical weariness - it's an aching of the soul. Even the groans get passed down.

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