Bureaucracy kills people's ability to try new ideas.

When you have 10 people in a room, you're always able to come up with new ideas.

People trying new ideas are a blessing for gamers and in the industry in general.

I can't understand why people are frightened of new ideas. I'm frightened of the old ones.

I like new products, I like when YouTube changes, I like when people have big ideas and try things out.

Watching TV on your own is not very inspiring. But meeting people is where you get new ideas and get things done.

Traveling, talking to people, and rehearsing, I'm always finding new ideas. If I stay in one place, maybe I won't have so many ideas.

By doing, you become employable. It doesn't matter what the job is; by working, you learn new things, meet new people and are exposed to new ideas.

I like working with creative people who are receptive to new ideas, who want to do things that are different, who want to create films of a different mould.

I have been constantly telling people to encourage people, to question the unquestioned and not to be ashamed to bring up new ideas, new processes to get things done.

I'm a very tolerant person and I'm open to new ideas; I'm not an evangelist. I don't go round telling people, 'You must try this.' But I don't pour scorn on any idea either.

Roblox is all about inspiring and empowering people to learn, create and explore new ideas - that goes for both the experiences on our platform as well as for our employees.

I think the varied backgrounds in the beginning were a plus. It took a while for people to understand what they were trying to do and get started, but it did provide for a lot of new ideas.

Every successful high street needs a catalyst that starts making people want to come there, and independent shops can be that catalyst. If you want a new idea on the high street, you'll probably find it in an independent. I know I shouldn't say this, but new ideas rarely happen in chains. What we do is adopt it once we spot it in an independent.

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