Above all else show the data.

Simple design, intense content.

The world is generally multivariate

An open mind but not an empty head.

Design cannot rescue failed content.

The point of the essay is to change things.

If you like overheads, you'll love PowerPoint.

Good design is a lot like clear thinking made visual.

The most common user action on a Web site is to flee.

If the statistics are boring, you've got the wrong numbers.

The world is much more interesting than any one discipline.

If you’re told what to look for, you can’t see anything else.

A curious consequence is that I have become a minor celebrity.

Only drug dealers and software companies call their customers 'users'

I am certainly not an intellectual relativist, nor a moral relativist.

There are only two industries that refer to their customers as 'users'.

Audience boredom is usually a content failure, not a decoration failure.

Clutter is not a property of information. Clutter is a failure of design.

Beautiful Evidence is about the theory and practice of analytical design.

The goal is to provide analytical tools that will last students a lifetime

The goal is to provide analytical tools that will last students a lifetime.

Clutter and confusion are failures of design, not attributes of information.

Good design is clear thinking made visible, bad design is stupidity made visible

Make all visual distinctions as subtle as possible, but still clear and effective.

A practical part of my teaching is to provide demonstrative, hands-on experiences.

My father worked for governments all his life as an engineer and public works director.

If your words aren't truthful, the finest optically letter-spaced typography won't help.

The minimum we should hope for with any display technology is that it should do no harm.

If your words or images are not on point, making them dance in color won't make them relevant.

PowerPoint presentations too often resemble a school play - very loud, very slow, and very simple.

The leading edge in evidence presentation is in science; the leading edge in beauty is in high art.

There are many true statements about complex topics that are too long to fit on a PowerPoint slide.

What this means is that we shouldn't abbreviate the truth but rather get a new method of presentation.

I think it is important for software to avoiding imposing a cognitive style on workers and their work.

The idea of trying to create things that last-forever knowledge-has guided my work for a long time now.

A metaphor for good information design is a map. Hold any diagram against a map and see how it compares.

The idea of trying to create things that last - forever knowledge - has guided my work for a long time now.

The essential test of design is how well it assists the understanding of the content, not how stylish it is.

Science and art have in common intense seeing, the wide-eyed observing that generates empirical information.

Public discussions are part of what it takes to make changes in the trillions of graphics published each year.

The idea is that the content is the interface, the information is the interface, not computer-administrative debris.

We've drifted into this presentation mode without realizing the cost to the content and the audience in the process.

The commonality between science and art is in trying to see profoundly - to develop strategies of seeing and showing.

Great design is not democratic; it comes from great designers. If the standard is lousy, then develop another standard.

It is straightforward for me to be ethical, responsible, and kind-hearted because I have the resources to support that.

There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.

The speculative part of my work is that these particular cognitive tasks - ways of thinking analytically - are tied to nature's laws.

Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.

Graphical excellence is that which gives to the viewer the greatest number of ideas in the shortest time with the least ink in the smallest space.

The best graphics are about the useful and important, about life and death, about the universe. Beautiful graphics do not traffic with the trivial.

Share This Page