Games have become a social phenomenon.

Unity is a kind of engine for the everyman.

At Epic, we succeed when developers succeed.

I've never met a skeptic of VR who has tried it.

In a concurrent world, imperative is the wrong default!

We'll turn down crappy games that are submitted to the Epic Store.

Every application designed for 2D interfaces will be obsoleted by AR.

We see that as 'Fortnite' evolves, it's evolving beyond being a game.

Unreal has to be an engine for everyone who wants to build a major game.

Epic Games and Microsoft have been close partners for more than 25 years.

I see a bright future for the future of computing and its implications for games.

'Fortnite' is the same game on all platforms, including high-end consoles and PCs.

We need to avoid going down a path where we might find the doors slamming shut behind us.

It turns out that the most powerful use of technology is to connect people together socially.

The awesome thing about 'Fortnite' is it's brought a huge volume of digital commerce to Epic.

I believe Microsoft has every right to operate a PC app store and to curate it how they choose.

I believe AR is going to be the primary platform of the future for both work and entertainment.

Within our lifetimes, we will be able to push out enough computational power to simulate reality.

You can't build an engine that's just good for one type of game anymore. The economics don't work.

Epic will manually curate the Epic Games storefront rather than relying on algorithms or paid ads.

On open platforms like PC, Mac, and Android, Epic's goal is to bring its games directly to customers.

Videogames have existed for almost 40 years now, yet every year, we see major and unexpected advances.

Whenever there is somebody at Epic who is capable of doing something better than me, I let them at it.

'Infinity Blade' has proven that iPhone owners are hungry for high-end games with cutting-edge graphics.

If you hire great people, and they're all self-motivated, then you can get by without a lot of structure.

I've personally unsubscribed from Netflix twice because I've been frustrated with changes in their catalog.

I believe that augmented reality will be the biggest technological revolution that happens in our lifetimes.

My role is more like a chairman and founder. I am used to overseeing the company's heritage and our strategy.

We're not just limited by technology but by our ideas and our experimentation and how quickly we can try things.

Epic has prided itself on providing software directly to customers ever since I started mailing floppy disks in 1991.

All signs point to there being many virtual and augmented reality competitors, and not just a single, dominant company.

Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.

I welcome Microsoft having a store on Windows; what I've always resisted was a push to close down Windows to competing stores.

It's awesome to see other games picking up on battle royale, adding their unique spin to it, and advancing the state of the industry.

When we're building tools, we respect developers' complete creative freedom. It can be used for the development for anything that's legal.

We are a game developer ourselves, and we built everything we need for our games. We share everything we built, including our game engine.

I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building.

If you really care about a game, spending a couple of minutes setting up payment is perfectly reasonable. It's certainly happened with 'Fortnite.'

Open platforms encourage innovation. Whenever you have a closed platform, a monopoly on commerce, and all these platform rules, it stifles innovation.

Streaming is something that's going to require tons of billions of dollars of investment, building server farms close to users and 5G and everything else.

Asian online games are far ahead of Western games in terms of business model, but the Western games do have a real advantage in terms of production values.

It turns out having a fast car is an excellent hobby when you're a workaholic because even when you don't have any free time, you can always drive to work.

It'd be awesome if you could see an actual player's faces projected onto an in-game character in a multiplayer game. Imagine how realistic that would feel.

Windows is the platform of choice for gamers. It's the only choice for enterprise. If we want to have an open platform, we have to fight to keep Windows open.

I think the most interesting things happening in VR are going to be somewhere in between what you call a traditional game and what you call a traditional movie.

If you throw a frog in boiling water, he'll just hop out. But if you put him in warm water and slowly amp up the temperature, he won't notice and end up boiled.

When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation.

Epic's Support-A-Creator program was launched as a one-time event, but it's now permanent and is available to all creators and all developers on the Epic Games store.

We can take absolutely anything that runs on PC or high-end console and run it on Tegra...I didn't think that we'd be at this level on mobile for another 3 - 4 years.

I have immense respect for Unity because they played a key role in establishing this indie revolution, empowering a huge number of people to get into game development.

Share This Page