I've done projects where I've read 25 books and did all kinds of journal and character work for hours.

I never wanted to look back on my career and be embarrassed about work that I chose to do. I never wanted to look at character I've done and cringe.

I come from the theater, and I've done a lot of character work in the theater, but Hollywood stuff in film and TV, they've been more leading lady/ingenue type roles.

I am making my television debut with 'Dream Girl,' and hence, this role is very important for me. The uniqueness of my character prompted me to take up this show, how she cuts corners to get her work done, and she has a solution to every problem.

There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.

Individuality is founded in feeling; and the recesses of feeling, the darker, blinder strata of character, are the only places in the world in which we catch real fact in the making, and directly perceive how events happen, and how work is actually done.

I had a friend who had done the cinematics for 'Splinter Cell: Conviction,' so he kind of indoctrinated me into the series. I did a bunch of temp stuff for him - I roughed stuff in the game for him, playing about nine characters - just so he had some character templates to work from.

Share This Page