I've always been a big PlayStation fan. Even when the Xbox first came out, I stuck with the PlayStation. I think it's because when the Xbox first came out, the controller was so different that you just automatically assumed that it was harder to play, and I always just stuck with that notion.

I've done four other films since 'Submarine,' so that's quite cool. It's just good to have people respect your work; I've never had that before. Yeah, my life has changed crazy. I'm a kid from a small town in south Wales, I play my Xbox usually and all that sort of stuff, and it's a whole new world.

From a client perspective, I really think the work Microsoft's doing with Surface, with HoloLens, with Xbox, that stuff's absolutely essential to the company's future. Because innovation in the future will either be from the cloud out to all devices, or from devices as supported by software in the cloud.

In the old generation, if one kid bought a PlayStation 2 and the other kid bought an Xbox, at his house you played PlayStation, at your house you played Xbox. Now that it's online, all those early buyers who... you want to play with, they've got their reputation online of who they are and how good they are at these games.

If you look at previous generations, even where they didn't open up power, you look at an early Xbox 360 or early PlayStation 3 games and compare those to the ones that came at the end. The developers are just getting better. So time is far more important than opening up a little bit here or there, though it does all help.

New platforms are emerging: Netflix, Amazon, Hulu and Xbox. And film actors are gravitating towards television, because there are basically better roles there. Television is making the kind of epics and genres that the movie studios used to make, and often doing it better with more complex narratives and corresponding budgets.

It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'

What we're doing with the digital permissions that we have for Xbox One is no different to that. If I am playing on that disc, which is installed to the hard drive on my Xbox One, everybody in my household who has permission to use my Xbox One can use that piece of content. So I can give that piece of content to my son and he can play it on the same system.

From a client perspective, I really think the work Microsoft's doing with Surface, with HoloLens, with Xbox, that stuff's absolutely essential to the company's future. Because innovation in the future will either be from the cloud out to all devices, or from devices as supported by software in the cloud. I think it's important for Microsoft to participate both ways.

So, think about how you use a disc that you own of an Xbox 360 game. If I buy the disc from a store, I use that disc in my machine, I can give that disc to my son and he can play it on his 360 in his room. We both can't play at the same time, but the disc is the key to playing. I can go round to your house and give you that disc and you can play on that game as well.

I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

What can you say about a man who leaps from a helicopter over Manhattan without a parachute in the hope that by increasing his heart rate he'll transform into an iridescent lime-green behemoth so he can take on an even bigger behemoth? That he knows he's living in a computer-generated universe in which gravity is a feeble suggestion and nothing is remotely at stake, and that when he hits the ground he'll be replaced by a special effect. The Incredible Hulk is weightless-as disposable as an Xbox game.

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