I see our veterans as American heroes, not as cartoon characters.

I try to build a full personality for each of our cartoon characters - to make them personalities.

I think it's a novelty for cartoon characters to cross over into another strip or panel occasionally.

Usually cartoon characters stay a certain age; that's part of their appeal. Usually they don't grow up.

All cartoon characters and fables must be exaggeration, caricatures. It is the very nature of fantasy and fable.

I'm not saying I talk to cartoon characters all the time, but the characters are very real to me. In a very non-insane way.

I don't see why it's such a stretch for distributors, buyers, and studios to put cartoon characters into adult situations on film.

One of my favorite cartoon characters is Snoopy. I love the way he sits and lies on his kennel and contemplates the great things of life.

You can take charge, kick ass, do whatever you have to do and it's okay. You can blow people up. These are things that are okay for cartoon characters to do.

I like the idea of bringing cartoon characters to life... and although the Americans have already attempted this, their culture is not sufficiently humane to make it work.

I always liked to draw, and when I was a kid, the Internet wasn't big at all, so I would go to Internet cafes and search Google images for cartoon characters and save it to my USB drive.

I love thinking of cartoon characters feeling really real feelings. And I love to do that, not just as a fan, but as a creator, so if people want to look for those levels, they're actually there.

I can't look at TV without seeing something that's been influenced by rap. Even commercials for cereal. When I was small, I was a fan of cartoon characters - now the cartoon characters are rapping!

When you throw punches at actors, you stop, you pull it, and it looks like you pulled it. When you throw punches at cartoon characters, they are not there, so you can swing through. It looks like you really decked them.

Something happened in 1997 that changed the whole industry, at least for the next five, six, or seven years. It wasn't about the 24-inch arms and the cartoon characters anymore. It was about the wrestling and what we were doing in the ring physically.

The Smurfs - and they're this way in Peyo's comics as well - do have a rubbery indestructibility about them. They can get bruised & battered. But they then just sort of bounce back very quickly, like those classic cartoon characters Wiley Coyote and Tom & Jerry.

If you look at wrestling when I started to get my big break back in 1992, I changed wrestling from the cartoons of Hulk Hogan and Iron Sheik and the matches with the leg drop and the hand behind the ear and the playing to the crowd. They were just cartoon characters if you ask me.

Seeing Rush the first time was huge for me. That was my favorite band and I couldn't believe they were actually in the same building as me. I was totally freaking out when the show started and when they started to play it was almost like cartoon characters coming to life. I couldn't get my head around the fact that it was really them.

Health messages are simply overwhelmed, in volume and in effectiveness, by junk-food ads that often deploy celebrities or cartoon characters to great effect. We may know that eating fruits and vegetables is good for us, but the preponderance of the signals we get - and especially the signals children get - push us in the direction of junk food.

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