Visual storytelling is at once immediate and subversive.

Visual storytelling utilizes both language and art to pass on the essence of who we are.

Innovation and thoughtful visual storytelling are deeply woven into the fabric of Getty Images.

I fell in love with commerce and the opportunities that come with compelling visual storytelling.

Visual storytelling of one kind or another has been around since cavemen were drawing on the walls.

Directing action scenes is really just pure visual storytelling that just makes sense to me pretty intuitively.

Because storytelling, and visual storytelling, was put in the hands of everybody, and we have all now become storytellers.

We're really interested in more visual storytelling, figuring out a way to blend our level of observation with a bigger visual scope.

I've been obsessed with this kind of visual storytelling for quite a while, and I try to create material that allows me to explore it.

I really enjoy blocking and staging. I think most of visual storytelling is camera placement and how to stage action around the camera.

I've always preferred comics that really rely on visual storytelling. It's what makes comics special. Otherwise, you're better off reading a novel.

So I like to try to go back and develop pure visual storytelling. Because to me, it's one of the most exciting aspects of making movies and almost a lost art at this point.

In comics, my experience has been mostly artists whose visual storytelling chops are either weak or they're more invested in rushing to a paycheck than in doing work they can be proud of.

Right before 'American Dreams,' I started to pursue these avenues, like short films and getting into a couple night courses to really study photography and cinematography, and the language of visual storytelling.

Visual storytelling combines the narrative text of a story with creative elements to augment and enhance the traditional storytelling process. By design, it is a co-creative process resulting in an intimate, interpretive, expressive technique.

There's a lot of two-hander dialogue in 'True Detective,' and I needed to place those guys in locations where there were other levels of visual storytelling. It didn't necessarily have to move the plot forward, but it had to add tone or add to the overall feeling.

But I think we're also just talking about the literacy of the audience. The visual literacy of the audience. They've seen so many images now, especially here in the States. There's so much to look at, to watch. So the visual storytelling literacy is harder to impress.

Well, the medium of film is so different than a book that just by bringing it into visual storytelling is to change it up. I think in a book, in any book, you can have a reactive character. Some of the great novels of all time have had that, but in a film you can't do that.

One of the reasons why I think virtual reality, as a narrative format, is never going to go beyond the short-form immersion space is because the bedrock of visual storytelling is the reverse angle. If you can't look into the eyes of the protagonist, you cannot hold people's attention for more than 15 minutes.

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