If computers remain far worse than us at image recognition, a certain over-confident combination of man and machine can elsewhere take inaccuracy to a whole new level.

Some computers have security software that make it impossible to hack into, and it's the same with brains - some malfunction, and some, you can't hack into them at all.

I'm impressed by the way some illustrators develop their images on computers, but it's too late for me to start, and I'm still in love with paper and paint and pencils.

Apple excels at taking existing concepts - computers, MP3 players, conceit - and carefully streamlining them into glistening ergonomic chunks of concentrated aspiration.

If you write a blog post, you've got something to say; you're not just creating words and synonyms. We'd like the computers to actually pick up on that semantic meaning.

I can write anywhere. But I don't use a computer, and I could never write on a laptop. I hate the sound of computers; it's too dull, like it's not doing anything for you.

Personal computers were created by some teenagers in garages because the, the wisdom of the computer industry was that people didn't want these little toys on their desk.

There are hundreds of competitors in the direct marketing of computers. We have been very successful because of quality, price, service and the way we treat the customer.

Managerial and professional people hadn't really used computers, hadn't sat down at keyboards, until personal computers. Personal computers have a totally different feel.

Inside all the computers of any large corporation is every decision that gets made. But people spend a huge amount of time trying to find the correct piece of information.

Interactive computers and software will, I think, provide a less costly method of doing some kinds of inquiry, in knowledge acquisition and even reasoning and interaction.

We've lost touch and allowed technology to take precedence over organic nature. But let's not forget that those microchips in our computers came from elements of the earth.

I got my first computer when I was 6, and I was part of that early generation of children who grew up with computers always being around. I fell in love with them early on.

Computers and smart devices are among the greatest intellectual gifts ever created for man but, if not balanced with human contact, may offer little to develop one's heart.

Keep in mind that there are computers, that do touch things up. Like when I got a hold of the poster for 'Gold Diggers,' I said: 'Hey, wait a minute! Those aren't my teeth!'

I thought of computers as very low class. I thought of myself as a pure mathematician and was interested in partial differential equations and topology and things like that.

If you want to make computers that really work, create a design team composed only of healthy, active women with lots else to do in their lives, and give them carte blanche.

Not only have computers changed the way we think, they've also discovered what makes humans think - or think we're thinking. At least enough to predict and even influence it.

The future of television is not on television but online. A majority of us are turning to our computers and mobile devices for news and entertainment, Millennials especially.

Once computers can program, they basically take over technological progress because already, today, the majority of technological progress is run by software, by programming.

A block chain is a series of blocks. Each block is a series of computations done by computers all over the world using serious cryptography in a way that's very hard to undo.

In computers, we do all kinds of manual manipulations. We grab and drag icons. We click on and open windows. We pull down a screen. We stretch a screen. We scroll up and down.

All my kids were raised on computers: They were home-schooled on the Internet, so they're pretty good at that stuff. And I'm proud of them, but I don't really keep up with it.

Perhaps one day we will have machines that can cope with approximate task descriptions, but in the meantime, we have to be very prissy about how we tell computers to do things.

When they were done downloading all the information off each hard drive, they took all the computers, all the literature, and loaded everything into a big white truck and left.

Until computers and robots make quantum advances, they basically remain adding machines: capable only of doing things in which all the variables are controlled and predictable.

You have to be very skilled in this industry. I grew in this industry; we created the very beginnings of this industry. We made the first PCs (personal computers) in the world.

Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.

I remember having computers at my parents' house growing up. We had different desktop PCs, but my first laptop was an IBM ThinkPad laptop. It was big, bulky, slow and terrible.

Computers in general, and software in particular, are much more difficult than other kinds of technology for most people to grok, and they overwhelm us with a sense of mystery.

Smartphones can relay patients' data to hospital computers in a continuous stream. Doctors can alter treatment regimens remotely, instead of making patients come in for a visit.

People are mostly focused on defending the computers on the Internet, and there's been surprisingly little attention to defending the Internet itself as a communications medium.

I wouldn't call myself a geek, but I do sometimes teach Mommy and Daddy stuff about computers. And I do watch TV, but only informative programmes like the news and documentaries.

I don't know where anyone ever got the idea that technology, in and of itself, was a savior. Like all human-created 'progress,' computers are problematic, giving and taking away.

Future generations will know there's nothing mystical about wetware because by 2100, Moore's law will have given us tiny quantum computers powerful enough to upload a human soul.

Movies began as a communal experience. Even though we now watch them as DVD's, sometimes alone on our computers, mostly in the history of cinema it has been a communal experience.

The basic idea of Games With a Purpose is that we are taking a problem that computers cannot yet solve, and we are getting people to solve it for us while they are playing a game.

Why is it that I notice so many brilliant scientists using Macs for their personal computers; why does the Lawrence Livermore & Berkeley Labs buy millions of dollars worth of Macs?

Bounty hunters these days - because everything is so sophisticated with computers and surveillance, it doesn't have to be a one-man-army-type guy who goes in and kicks a door down.

Ignorance breeds antipathy. Until I got to know how computers worked, I didn't want anything to do with them. I said, 'Well, why do I need them? I write letters.' Which I still do.

Google is about information and computers and making things really fast. Facebook is about the sharing and connections. These missions give these companies direction and motivation.

Man-made computers are limited in their performance by finite processing speed and memory. So, too, the cosmic computer is limited in power by its age and the finite speed of light.

When I left Apple, it had $2 billion of cash. It was the most profitable computer company in the world - not just personal computers - and Apple was the number one selling computer.

Diaspora starts about a thousand years from now. Most of human civilisation has moved inside computers; essentially, a major branch of our descendants consists of conscious software.

There are more clocks than ever - clocks on computers, on cell phones, on televisions, on any screen available, telling time to the digital second - but they all seem to matter less.

I've come to a view that humans will continue to do what we do well, and that computers will continue to do what they do very well, and the two will coexist, but in different spaces.

One of the biggest challenges we had in the first decade was not that many people had personal computers. There weren't that many people to sell to, and it was hard to identify them.

When I was a kid, I really liked playing chess, which is pretty geeky; I just enjoyed it - thinking, exercising my mind. And I found computers to be like an eight-hour day chess game.

It appears that the media filters we carry in our heads are like computers: they've been forced to get faster in order to keep up with the demands our high-speed society puts on them.

The capacity of computers is doubling every eight months. It's exponential development. I think it's a real threat, actually, that a computer one day will be more intelligent than us.

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