All laws are simulations of reality.

Are you living in a computer simulation?

Being booked for simulation is never good.

Music is a simulation of something, but language is the greatest thing we possess.

Learning by doing, peer-to-peer teaching, and computer simulation are all part of the same equation.

I love putting myself in survival simulation. Whenever I get an off, I often go out for camping, and thanks to my brother who has taught me all the survival skills.

Fortnite, because of its visual style, it's widely acceptable to just about everyone. It's open up to a much wider audience than a realistic, military-style simulation.

IT is permeating more industries. Moore's Law knocks down simulation capabilities. We don't need wind tunnels anymore, for example. You can run experiments more quickly.

Simulation is the situation created by any system of signs when it becomes sophisticated enough, autonomous enough, to abolish its own referent and to replace it with itself.

I'm interested in the ideas that sound a little crazy, such as radical life extension, curing cancer, being able to create a simulation of the human brain and map every neuron.

Deep down, the US, with its space, its technological refinement, its bluff good conscience, even in those spaces which it opens up for simulation, is the only remaining primitive society.

Sometimes I think that we are living in a simulation controlled by the reigns of a destructive child who often gets bored or distracted, leaving us trapped inside feedback loops for years at a time.

A forecasting game is a kind of simulation, a kind of scenario, a kind of teleconference, a kind of artifact from the future - and more - that enlists the participants as 'first-person forecasters.'

My biggest hobby is airsoft, which is similar to paintball. Essentially, it's military simulation, but the guns shoot plastic BBs. My friends and I go out in the woods or the desert and play all day long!

Disability simulation fails to capture the nuance and complexity of living in a disabled body. And it certainly fails to give a deep understanding of systemic discrimination and abuse faced by disabled people.

I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.

Personally I'm hoping to spend the last years of my life plugged into a real life MMORPG simulation that makes me think and feel like I'm 18 again while my 90 year old body lies in a tube somewhere getting fed thru an IV. Be a great way to finish up a life.

Do I believe, for example, that by using magic I could fly? No. How would you get around gravity? Impossible. Do I believe that I might be able to project my consciousness into a very, very vivid simulation of flying? Yeah. Yes, I've done that. Yes, that works.

The Blue Brain project expects to have a full human-scale simulation of the cerebral cortex by 2018. I think that's a little optimistic, actually, but I do make the case that by 2029 we will have very detailed models and simulations of all the different brain regions.

The most used program in computers and education is PowerPoint. What are you learning about the nature of the medium by knowing how do to a great PowerPoint presentation? Nothing. It certainly doesn't teach you how to think critically about living in a culture of simulation.

I've seen descriptions of advanced TV systems in which a simulation of reality is computer-controlled; the TV viewer of the future will wear a special helmet. You'll no longer be an external spectator to fiction created by others, but an active participant in your own fantasies/dramas.

During the 1950s, I decided, as did many others, that many practical problems were beyond analytic solution and that simulation techniques were required. At RAND, I participated in the building of large logistics simulation models; at General Electric, I helped build models of manufacturing plants.

'Call Of Duty' initially cut its teeth on World War II simulation stuff, and then we gradually advanced to the end of the Cold War, but you can't keep doing the same thing over and over again. And I think that because 'Call Of Duty' cut its teeth on presenting 'realism,' in quotes... verisimilitude.

The best simulator for spacewalking is underwater - it allows full visuals and body movement in 3D. Virtual reality is good, too, and has some advantages, like full Station simulation, not just part. Like all simulators, they have parts that are wrong and misleading: an important thing to remember when preparing for reality.

Weightlessness was unbelievable. It's physical euphoria: Nothing about you has any weight. You don't realize that you are weighed down all the time by yourself, and your organs, and your head. Your arms weigh down your shoulders. In space simulation, you get to fly like Superman! You're hanging in the air! It's the coolest thing.

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