I am just like Dr. Armaan - fun-loving, flirtatious, and tension-free. I am serious about my work, but apart from that, I am always playing pranks on people. As a viewer, I relate more to 'Dil Mill Gayye.'

I think the notion of traditional anchor is fading away - the all-knowing, all-seeing person who speaks from on high. I don't think the audience really buys that anymore. As a viewer, I know I don't buy it.

When I get saturated by commercial films, I'll probably do another film like 'Siskiyaan.' But yes, as a viewer, I really enjoy commercial cinema; so obviously, as an actor, I would love to be a part of one.

I hope they see the genuine side of me, of my music, of my voice. I hope that they feel me. I hope that what I sing and what I say really gets across to the viewer because everything that comes out is true.

Women get scrutinized based on appearance far more than men. And look, I speak from experience here. When I wear a bad outfit on the air, I get viewer e-mail complaining about it. A lot of e-mail. Seriously.

Films that are entertainments give simple answers but I think that's ultimately more cynical, as it denies the viewer room to think. If there are more answers at the end, then surely it is a richer experience.

People know I'll be sensational, not scandalous. There's a fine-line difference. Sensational means titillating the viewer. Scandalous means being condemned by the viewer for making unfair, uncouth revelations.

It may be fine for an artist to be indifferent to the reaction of the viewer to a work of art. A vigorous debate on issues is also beneficial. But the dark vision of a world without truth cannot be our future.

Even the finest actors will have great difficulty showing somebody's loneliness. To put an actor on a chair and ask him to do nothing and yet tell the viewer everything about the character, it's a difficult task.

When I am preparing my 'lookalike' photographs, I think about the character of the real people, because, if the photographs are going to be plausible, you have to convince the viewer that they could have happened.

Are we blasphemous in saying that 2-D is largely a thing of the past, and computer-generated animation is the present and future? It's all about creating a better experience for the viewer - and that includes 3-D.

As a viewer of TV shows, I always like shows more when I just feel like the people in charge have a plan. You can just tell sometimes, 'Oh, there's a plan there. They have an idea for how this is going to unfold.'

The need to look behind the curtain is great for a filmmaker. But whether you want to deconstruct what you like as a viewer, what you like and don't like, I wish we could let films stand on their own a little bit.

The difference between television, films and the web is that unlike the former, the latter is not appointment viewing. You decide the time you want to watch and how much you want to watch. The web is for the viewer.

I think if the movie has resonance and stimulates the viewer to talk about it, you can have as large an audience as you want. The most important thing for me is that the movie exists. And that's success enough already.

It's interesting because I don't ever want to ask a better question than I can answer, if that makes sense. I find that frustrating as a viewer. Compelling questions, while not easy, are easier than compelling answers.

If you give an answer to your viewer, your film will simply finish in the movie theatre. But when you pose questions, your film actually begins after people watch it. In fact, your film will continue inside the viewer.

You want to know if people are resonating with your ad before it goes live and before you spend millions and millions of dollars. With our software, you can get a moment-by-moment readout of a viewer's emotional journey.

A viewer's imagination is a powerful storyteller, and can often come up with things way more frightening than what you can explicitly show in a horror movie... try to engage that imagination, and the results can be magical.

What's really important is to simplify. The work of most photographers would be improved immensely if they could do one thing: get rid of the extraneous. If you strive for simplicity, you are more likely to reach the viewer.

With VR, you are directing in a 360-degree environment. The biggest challenge is that the viewer can look anywhere. They might look at the the weakest moments, the very things you edit for TV. You don't control where they look.

Soon, the viewer won't even know if he's watching on broadcast or the Internet. He'll just be eating his cereal and see an image on the spoon. That's how we'll be watching soon, on spoons. The commercials will be on the knives.

I focus on the elements of a movie that are meant to invisibly affect me as a viewer. The edges. As an author, I'm aware of how the subconscious things can pluck at a reader's emotions, and I love it when filmmakers do the same.

Smart writers really take their time in investing in backstories and characters. As a viewer, you have to invest in them and love them before you can chip away at what's going on more on a deeper level with secondary characters.

Series finales have that responsibility to leave you feeling good about entire series. You want to feel like the viewer closes the book satisfied. And if you strike out on the finale it skews how you feel about the entire series.

Please, don't use a cornice as a doorstop. At least put it somewhere where people will have to look up at it. Architectural details really ought to be displayed in the same relation to the viewer as they were originally intended.

The 1990 'Goodwill Games' can be another indication that the television world is not divided between commercial and cable. If the viewer thinks highly of our efforts... they will have a higher opinion of cable television and TBS.

The story I get the biggest kick out of is when my name and e-mail appeared on 'Jeopardy' a couple of years ago. My mother was a faithful viewer, and she said she was happy that they finally had an answer she knew the question to.

It's easy to make something avant garde. To do something in the traditional way is much more brave in the sense that you're - your technique is so much more exposed because there's not all this flashy stuff to distract the viewer.

It's really easy to make a movie that five people understand. It's really hard to make something that a lot of people understand and yet is not obvious, still has subtlety and ambiguity, and leaves you with something to do as a viewer.

The picture is being promoted as Disney's 'Spirited Away,' although seeing just 10 minutes of this English version of a hugely popular Japanese film will quickly disabuse any discerning viewer of the notion that it is a Disney creation.

I was a diehard fan of '24' since the beginning. But being on the show, there was stuff I never thought about as a viewer, like, wow, it's going to be a single day for 10 months out of your life - you have to look exactly the same every day.

I'm thrilled to continue the tradition of the spectacular, cinematic, horrifying, exciting and emotional storytelling of 'The Walking Dead.' I'm a huge fan of the comics, and started with the show on the other side of the set, as an avid viewer.

I'm very lucky that I started out as a reader of the comic book and a viewer of the show. And I try to remain that, and make 'The Walking Dead' that I love watching. Luckily, I have the source material that I love, and I want to serve that as well.

Pure Flix makes evangelistic films, but we also make family films. I think the viewer wants to see quality entertainment that the whole family can watch, and many nonbelievers watch our films because they can watch with their family and young kids.

Sometimes when I hear commentating, it's sickening. People who never played the game, people who never played in the league have an opinion, and that's all it is. You are here to educate the watcher or the viewer. Sometimes it comes off as personal.

I think why I was attracted to making something with Vice is that level of intimacy that you get as the viewer, getting to see some of that production element where we don't exactly know what we're doing, where we're going, or even if it's a good idea.

With Frat House, at times I needed to make music that would reflect what these fraternity brothers might actually listen to, but still keep it within the realm of a score; it still had to lead the viewer through the scene, or just help create the mood.

I think I would struggle with any job if it was purely about effects. Even as a viewer, those aren't the kind of things that interest me. I think ultimately you have to be connected to characters and their relationships. Otherwise, it's not drama to me.

The big reason that 'Doctor Who' is still with us is that every single viewer who ever turned in to watch this show, at any age, at any time in its history, took it into their heart - because 'Doctor Who' belongs to all of us. Everyone made 'Doctor Who.'

I have always wanted to make paintings that are impossible to walk past, paintings that grab and hold your attention. The more you look at them, the more satisfying they become for the viewer. The more time you give to the painting, the more you get back.

When you're watching a Hitchcock movie, you, for most of the movie, are playing the guessing game. What's the endgame? What's the plot? How are these people involved? It's the best way to tell the story, and as a viewer, that's what you want to experience.

I really liked the script of 'Alone.' I thought there were a lot unexpected things in the film, which I would want to watch as a viewer. I did not think like I was doing a horror film; I did not think in terms of genre. I decided on the basis of the script.

I look at graphic design as communication, meaning that the work has to have a vibe to connect to the viewer or perceiver. I make a black and white drawing and then add color digitally, bringing in a contemporary pattern to the composition to create a vibrance.

I think it's a little simplistic to explain a work through the psychology of its author. In other words, that Haneke has emotional problems, so I don't have to take his films seriously. By using this argument, the viewer retreats from the challenges of the film.

I always wish I could just see the 'Stranger Things' from an audience standpoint and not from mine. 'Cause when I watch it, I remember someone was behind there and behind there. I just can't watch it like a viewer. But I love seeing something on paper come to TV.

The evil within the fantasy genre tends to be threatening to the heroes within the story, but not to the reader - or not to the viewer, in the case of cinema - and that's why I think it's more palatable and something that is more easily embraced for a lot of people.

I'm as anxious as any viewer would be to see what Temple is going to do next. All I know is that in the second half of the season, he's going to have more sexual tension developing. And it's a great cast - they're all Broadway actors except for me. I aspire to that.

It was difficult for me to feel my feelings, so I just buried them. Then I found that acting was a way for me to get them out. But now that I'm a reasonably sane adult, acting is more about my trying to engage other people: Acting is cathartic for the viewer as well.

I have a very high tolerance for gore and blood. I am, like, the perfect horror movie viewer because I do not get scared very easily. I can really stomach anything so, as a result, I have watched a lot of really disgusting stuff that I should probably never have seen.

Share This Page