AMD loves gamers.

I don't play with female gamers.

I think, like most gamers, I talk a good game.

The earliest adopters at scale of crypto were gamers.

Gamers love technology, and they have high expectations.

There are people who are very dismissive of games and gamers.

There are millions of sci-fi enthusiasts in the world, not just gamers.

It turns out that a lot of gamers love design, love to create in digital.

Nintendo's approach to our work is to greatly increase the population of gamers.

People trying new ideas are a blessing for gamers and in the industry in general.

The one point gamers all hate is the point where they have to put the controller down.

Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.

Gaming notebooks aren't that abundant. Not that many gamers are able to play on notebooks.

If you make it a game, gamers will play it no matter what your motivation is in making it.

We're absolutely passionate about making sure gamers have the latest and greatest drivers.

I think Xbox has a really good story about value for gamers, around a lot of diversity of choice.

I revel in my anonymity. But when I'm at a specific event and gamers are there, they'll recognise me.

Gamers are some of the toughest people to please. They have extreme requirements. They want everything.

Rooster Teeth has always had a big following in the gamer community, and we are lifelong gamers ourselves.

We want to create a kind of cycle where casual gamers are gradually growing up to become passionate players.

Great graphics requires more than just high-performance hardware. Gamers know software is just as important.

Our core market has been historically gamers and digital content creators such as car designers and movie makers.

Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.

Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.

I'd even say possibly I'm one of the best gamers in the NBA. I play everything. I play every single type of genre game.

Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.

It's see no evil, hear no evil with toxic male gamers - whose every whim and adolescent fantasy has been catered to for decades.

When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online.

Some people will say Nintendo's games are for children. But our goal is to boost the population of gamers by making games for all ages.

A goal of Twitch is to be wherever gamers are, whether it's on laptops and handheld devices or integrated into gaming consoles and software.

Maybe there are people who are gamers who haven't seen movies I have made, or the movies I have made have made no impression on them at all.

Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to identify gamers as the audience.

Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.

The video game industry traditionally has been a very male-dominated field. You know, with the advent of the iPhone, the number of women gamers exploded.

I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.

Accessibility is key. MMOs are great for traditional gamers who have a lot of time to become immersed in a world, but the mass market wants things bite-sized.

Windows is the platform of choice for gamers. It's the only choice for enterprise. If we want to have an open platform, we have to fight to keep Windows open.

Why should the televised stuff be only about pro gamers? For me it's more fascinating to see who's going to be the next god of gods than watching some pro gamer.

Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?

When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound, we take too mechanical a perspective and ignore what really makes them special.

Gamers have this tendency to turn games into mathematical equations, breaking them into lists of components like 'presentation' and 'mechanics' and judging each one on its own merits.

When gamers can play a game together with all of their friends, regardless of the devices they own, you have a much more compelling social experience. That applies to all multiplayer games.

We created BlizzCon as a celebration of our global community, but not everyone can travel to the show, so the virtual ticket gives us a great way to bring BlizzCon to gamers around the world.

One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.

Our awards are selected by a jury of media and fans. It's a blended vote, which is a very unique process. That's what we've found works best for this industry, to have gamers and publications vote on it.

Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.

When I was 11, I went to space camp at the Space Center in Texas, near where I grew up. There, I met video-game-industry pioneer Richard Garriott, better known to gamers everywhere as 'Ultima' creator Lord British.

Gamers are horrible roommates because they monopolize the TV with something less watchable than 'The Mob Doctor' and, if that wasn't irritating enough, have the audacity to scream combat commands through a head set.

Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for, and show a whole new generation of gamers how much fun it is to live the life of a pirate!

Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.

Share This Page