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There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
I think it's people's choice, right? If you watch movie, you watch movie. If you play video games, you play video games. I play games on my phone as well.
I love making soundtracks for video games, because it is a completely different challenge, and I get to do something different.
Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you.
Most video games, you build up toward the big, bad boss. And it's just a bigger, more powerful version of what you've been fighting all along in the game.
Rather than just making a movie about video games, I wanted to start with the character and what the character was going through.
I have liked games for a very long time but when I saw 'Gradius' at the arcade as a junior high student, I became certain that in the future all forms of entertainment will be taken over by video games.
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
'Papo & Yo' is an incredibly emotional experience. It shows that video games can talk about anything, even the most personal and sensitive matters.
I go quite often to David Luiz's house, and Willian usually joins us, as they are close friends. We have a barbecue, play video games, and we cannot live without samba.
I was not a cool kid. There was no reason for me to be marginalised. I was just a nerd. I was kind of weird, and I found solace in video games.
It's amazing what video games have obviously done for not only the industry and for entertainment but for the world and social interactions.
I played video games for years. I immersed myself in them. They're so beautiful. They have these gorgeous imaginary landscapes. And they were just very dear to me.
My manager introduced me to the 'Rise to Honor' team. I was curious about what it took to be involved in video games, a completely new form of entertainment to me.
With video games, imagine it's not locked - it's a TV show people can reach in and do this and do that, and you need to have dialog for all of that stuff.
A lot of people talk about video games as something nerds do. But we look at it as a way to connect with people. It's something that's positive, that brings people together.
What Brad Bushman did is in 2010 he ran what's called a meta-analysis, which is an analysis that looks at a whole bunch of different studies. They concluded that, yes, there is a link between violent video games and aggression.
It's very difficult for people who don't play video games to understand their power simply by watching, and it's very difficult for people who aren't close to technology to understand how rapidly it can change whatever it touches.
We know there are good sugars and bad sugars, and we don't discuss whether food in general is good or bad for us. We need to be far more nuanced when we talk about the effects of video games.
Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.
I love zombies, and I love playing zombie-killing video games, so I was always super into the zombies, seeing how it all works and seeing the blood everywhere. I love that kind of stuff.
For a hate group originally focused on video games, anger over a comedy movie for starring women might seem ridiculous. But at its core, Gamergate is about a toxic male sense of ownership over geek culture.
I'm a huge video gamer, sometimes a little too much. I'll shut myself in my room just so I can play video games all day and I end up neglecting my friends.
We founded thatgamecompany to push the boundary of video games as an interactive medium.
The heart of the matter is that everybody starts video games as a beginner. Then, after going through a lot of experiences and becoming more and more fond of video games, they become the experts.
People love video games because they do things they obviously can't do in real life. That's especially true with sports games because fans love to step into the shoes of their favorite athletes.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
When people are surprised I can do things is always fun. Just because I have muscles doesn't mean I don't play video games.
I go to these cocktail parties now, and I say I make video games, and people go, 'Wow.' I can attract crowds.
My parents said that sitting at home playing video games all day won't bring you anywhere in life.
For me, growing up coding and computers and video games wasn't something that was cool, but it was something that I was always passionate about. I never let the fact that that wasn't something that was cool take me away from it.
It's nearly impossible to enforce actual consequences in video games at the moment, but at a table, sitting face-to-face across a tabletop game, or even playing at a LAN party, sportsmanship matters.
I'm more nerdy in a sense of, like, video games and Dungeons and Dragons and Renaissance Faire. But not nerdy in a sense that I know how to create apps.
Personally, I really enjoy sci-fi. I watch it, I read comic books, and I play video games. I love this kind of world, so to be able to work in it is a dream. I enjoy it. It's all good.
I don't spend a lot of time watching my performances after the fact. I suck at playing video games, but I'm a fan of the creativity, the brilliance, and the possibility of the industry.
It feels like there's something for everyone in video games. It's not just a toy for a certain age group. It's steeped in the culture now.
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
I started a podcast about 'X-Files' and ended up on it. Then I started a podcast about video games, and I'm in the new 'Mass Effect' game. I have to pick the stuff I love and do a podcast on it.
Playing video games, as funny as it might sound, it's a very important part of our day. Our schedule is so hectic, chaotic, demanding that we need an outlet. We need ways to express ourselves and let our energy out.
Normally, improving contrast sensitivity means using glasses or surgery to correct the eye. But we've found that action video games train the brain to process visual information more efficiently and improve vision.
I like to be in 'The Walking Dead,' and I like to play video games and just hang out with my friends and try to be as normal as possible, so going to college would be another really cool, normal experience in my life.
A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
I didn't have any social skills at all, but my mom noticed I was way more vocal when I had a Nintendo controller in my hand. So she'd set up play dates with other kids to come over and play video games.
In the mid 1980s, video games as an industry had lost its way a bit. Atari had collapsed. There was this widespread collective belief that it was because video games were a fad.
Dropping the news to my parents that I was skipping my 'dream education' at Chalmers to sit at home recording videos while playing video games was not easy.
My interests in the world of technology are mainly video games, but I like tech as a means to help solve big issues, such as the demands on natural resources.
Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.
I, throughout my life, wanted to be a wrestler. I also wanted to be a kickboxer. And I also wanted to make video games. Obviously, kickboxing - not happening. Ever. I do not want to get Muay Thai'd in the face!
I think the reason why video games are more popular as entertainment in difficult economies is that the cost per hour of video games is lower than any other form of entertainment.