Video games are bad for you? That's what they said about rock-n-roll.

There's a level of realism you can only achieve through the imaginary.

The painter has total control over what they're showing to the viewer.

We're used to thinking of fun as a sort of synonym for light pleasure.

Nothing truly bad happens. There's always good and bad in any changes.

Usually, the best ideas come from having to fix a really hard problem.

We really feel the fact of our mortality after we turn forty years old.

In the near future, we'll have games that don't depend on any platform.

There are women who find nice people attractive... I've never met them.

Video games are bad for you? That's what they said about rock 'n' roll.

The butcher seldom sees much interest in allowing the herd to be armed.

Games are a way of escaping reality - that's why you need heroic factor.

There are so many books and movies I like I never mention specific ones.

At Disneyland, you never go backstage - even when youre in the bathroom.

World only has two things: Things you can eat and things you can no eat.

A game is a problem-solving activity, approached with a playful attitude

I always try and come up with a clear theme when I'm making a videogame.

I have got no problem with used games. I've bought plenty of used games.

There are so many books and movies I like; I never mention specific ones.

The actual effort that you can exert upon the universe is fairly limited.

Freedom is... freedom can actually be boring, you've got to realize that.

I'm not saying that I'm going to retire from game development altogether.

Kids, adults, men, women, everybody has a relationship with Mickey Mouse.

For me, the cool thing is doing things that could only be done in gaming.

When I was small, I was always thinking about different worlds in my head.

My days all follow much the same pattern. They are structured and typical.

At Disneyland, you never go 'backstage' - even when you're in the bathroom.

Women were the reason I became a monk - and, ah, the reason I switched back.

We're over-delivering value against other choices I think consumers can get.

My games are rather stressful games, where you have to play for a long time.

We have so many choices that it's only always our fault if we're malcontent.

I conceived the original 'Deus Ex' and was the project director on the game.

The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.

I will not support any game that doesn't express what I think is worthwhile.

Building the future, and keeping the past alive - are one and the same thing.

I just feel like I'm on a quest to fail if I try to even compete with myself.

Over the years you just pick up inspiration and ideas bubble away in my mind.

I was an independent developer and started Junction Point in January of 2005.

I would love to take 'Ultimata Underworld' and literally update the graphics.

The main way to reduce stress in the workplace is by picking the right people.

Some games work well as straight patches, but 'The Trail' wasn't one of those.

My parents were born in the 1930s, and they experienced the air raids on Tokyo.

Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!

Half-Life is the finest implementation of a game on rails anybody has ever done

We're not going to do a Facebook game aimed at 35-year old women about farming.

My unlimited desire to create stuff surpasses the advancement in hardware power.

The girl has to be, you know, "the man," who is going to take care of everybody.

A late game is only late until it ships. A bad game is bad until the end of time

It would be a joy for me if someone who was working with me became a big success.

I'm a big believer in pushing things too far and forcing people to pull you back.

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