If it's not working, you can't polish a turd.

I didn't want to be the guy who screwed up 'Toy Story.'

It's an incredible honor to be nominated by the Academy.

Do you ever achieve total forgiveness after screwing up?

Pixar is filled with people who don't get rid of their toys.

The world does not want to see a Pixar film that's not great.

I love Giuseppe Tornatore, the guy that did 'Cinema Paradiso.'

Kids don't have the same sense of their own mortality as adults.

I'd really love to watch David Lynch work, to be a fly on the wall.

I think the moment you try to make a movie for kids, you make garbage.

'Coco' is shaping up to be one of the most beautiful films we've made.

Finding a good kid actor is like finding a needle in a massive haystack.

I was disappointed that 'Tangled' didn't get nominated for Best Animated Film.

Every one of us at Pixar is worried that we're going to be the one to make the dud.

I did direct quite a bit when I was in school, and I directed some television afterwards.

I ended up being exposed to cinema that a lot of other kids wouldn't have been exposed to.

The best way to bring people in and have them empathize with others is through storytelling.

The walls between live-action and animation are becoming really porous, and it's interesting.

If you try to target a movie at kids, you end up with something that makes parents take a nap.

Going through the Chagrin Falls school system, I always thought I was going off to art school.

How about a good comedy? 'Raising Arizona.' Remains the funniest movie I've ever seen in my life.

When people think of Mexican music, they most often think of mariachi, and that, of course, is one part.

It's a strange business, and unfortunately, what we do in animation is a mystery, especially the directors.

Live action movies are someone else's story. With animation, audiences can't think that. Their guards are down.

My favorite film is 'The Shining,' mostly because it was the film that inspired me to become a filmmaker myself.

In the earliest days of Pixar, when we were making 'Toy Story' and 'A Bug's Life,' we all came together as a group.

When we made 'Toy Story,' we knew, even back then, that this was going to be the ugliest film we would ever produce.

Any of us directing at Pixar, whether it's our first time or not, feel a lot of pressure to not make a bad Pixar film.

We know screwups are an essential part of making something good. That's why our goal is to screw up as fast as possible.

We got together as a group to come up with the idea for 'Toy Story 3' in the same cabin where we dreamed up 'Toy Story.'

You can tell a story clearly in the storyboards, but if you don't keep the correct focus in the animation, it can be ruined.

It's important that nobody gets mad at you for screwing up. We know screwups are an essential part of making something good.

People loved the first two 'Toy Story' films so much, and the last thing I wanted to do was make a disappointing third film.

I'm lucky to be surrounded by incredibly talented people at Pixar, of course, and I learn a lot from them each and every day.

We try our best every time to make engaging films that we're interested in, and we just hope the rest of the world likes them.

I love movies that are funny and scary and truly emotional all in one film, and I don't feel like I see movies like that a lot.

It's one thing to make peace with the idea of something that's going to happen someday; it's another to find yourself at that day.

If I went back to live-action, I'd have to do it the Pixar way. If I didn't, I'd feel like I was walking a tightrope without a net.

I saw a lot of movies that I probably shouldn't have seen. I saw 'Dog Day Afternoon' when I was in first grade - that kind of thing.

We could make the most beautiful film in the world, but if it doesn't have a heart beating underneath it, then no one's going to be interested.

You can be stuck for two weeks on a problem, and then you get the right couple of people in a room, and in five minutes, you get a great answer.

The only reason we made 'Toy Story 2' is that we happened to come up with a storyline that was really good. It wasn't driven by wanting to make a sequel.

Initially, when people asked us when 'Toy Story 2' was going to come out, we'd say, 'We have no interest in sequels. We just want to do original stories.'

I don't like 3D movies that have things popping out of the screen. Firstly, I find it straining on my eyes, and more importantly, it distracts me from the movie.

I guess it's the fear of failure and not knowing how the films are going to do that just drives us to work really hard to make them the best they can possibly be.

When we made 'Toy Story,' journalists were more interested in talking about the technique because it was so new and unknown, and we just wanted to talk about the story.

I love that people are still obsessively trying to understand and decode 'The Shining.' People want to find meaning in things that seemingly don't have meaning on the surface.

I never wanted 'Toy Story 3' to feel like another sequel just grafted on. We all know that if you put 3 after your title, it typically means garbage, and we knew that going in.

The question I get more than any other is, 'What does it mean to direct an animated film?' And the reality is that it's not a whole lot different from what you do in live action.

If you ask any of us which movie we were making when one of our kids was born, we'll be able to tell you instantly. It's like our family lives are permanently woven into the movies.

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